Game $2 for winning a game. $20 for winning 10 games in a row. $80 for every 50 kills. Buyable kits Single use of kit skyknight for $5. 1 hour use of kit skyknight for $15. Unlimited use of kit skyknight for $1,000. Single use of kit skylord for $10. 1 hour use of kit skylord for $30. Unlimited use of kit skylord for $3,000. Kits Skylord: Iron helmet. Diamond chest plate. Iron leggings. Diamond boots. Diamond sword. 1 ender pearl. 2 golden apples. Can only be obtained through /shop. Shop Items Punch 1 bow for $10. Freeze arrows - disables the hit player from moving for 3 seconds. $4. Black out (Ink sac) - Blinds closest player for 3 seconds. $5. Mineterria
I don't see how that is a problem if the new players have access to those OP items as well. I.e. daily voting, donator ranks, winning some games will even this inequality out. Correct; although, all players will be effected by this economy expansion making it the new economy. Just richer. That is basically leaving skywars unchanged. I'll greentext to show how: > average player balance increases > average item value increases > richer economy, same item expenses based off average player balance So in theory Mineverse will receive more votes ranking the server higher, develop a richer economy enabling all players access to items, and increase popularity (in skywars) because of the available items for purchase that other servers don't have increasing income because of the donation ranks being purchased.
Don't really like the 'freeze arrow'. It has potent to be as OP as the explosive arrow(which should ne nerfed). Support on everything except the freeze arrow.
Support and I agree with ssmh, the freeze arrow can be a potential duplicate of the explosive arrow. Also, unlimited uses of a kit shouldn't really be implied '-' All other ideas proposed are great though!