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  • Parkour Possible Remakes for IX and XII

    Discussion in 'Suggestions' started by syntaxGlitch, Jul 10, 2015.

    ?

    Are the remakes fine?

    1. Yes

      0 vote(s)
      0.0%
    2. No

      1 vote(s)
      100.0%
    1. syntaxGlitch
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      syntaxGlitch Active Member

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      First of all, I want you to know that these are fan remakes, not actual remakes made by the staff. (But there's a chance, even so, very slim chance, that they'll be approved.)

      Stage IX: This is a stage that a majority of people are stuck in. (I'm not counting II as it's very easy.) It's also a stage (prior to 1.8 reset) that you could block glitch in. With the addition of barriers, the block glitch method was removed from the arsenal of players. The final ladder jump is considered hard by many, so I decided to remake IX in a different manner: The notorious final ladder jump is no longer here. Instead, we have the jumps from XII. Also the general shape and play of IX has drastically changed.

      Stage XII: Ah, stage XII. The stage that I love to hate. With the block glitch fixed with barriers, the difficulty increased tremendously, and with that, came rage towards this stage. Not to worry, I did some changes here and there, including the shape of the parkour. Now the outer circle is a crescent. Also, some of the jumps are back from it's former version. It's still long, but at least it's no longer inconceivably difficult due to having a large margin of error. It's now like VIII, where practice makes perfect.

      These images were taken from my plot at Creative. You can visit them anytime and give them a shot if you feel like it. You can see the screenshots for the stages here: http://imgur.com/a/1LWsI (Album)
      If you want to try them in person... Well, my plot is open for visitors!
      Finally, if you think these remakes can be improved, you can send feedback on this topic. You can also vote on the poll if you like these remakes!

      NOTE: These images were taken during nighttime. Sorry!
      NOTE 2: Screenshots might be outdated. I'm working on possible new obstacles etc. and preventing shortcuts here and there.
       

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