Hey guys, as we prepare for the huge reset coming in September. We would like to know what you would like to see in the upcoming release of the new KitPvP & OP PvP servers. Here, you can post any suggestion you'd like! For example: 1) Whether we should add something cool - this can be a plugin that already exists or a custom plugin we could create. 2) Improve on - features we already have but should be better. 3) Or, something we should get rid of to create a better experience. Please let us know, we personally can only come up with so much so we will be taking this thread seriously in how the servers will eventually turn out!
KitPvP should have crates similar to OP. Also The kitpvp map should be more pvp friendly, without a bunch of obstacles in the water that hinder player vs player combat.
kit commander was 500 back in the day. gave 8 pearls, later got nerfed to 4 pearls. now its 1500 I think, and there is another rank buyable with In game money, it is general and it only gives 4 pearls. My suggestion is general gives more pearls ( 6-8 ) because people paid like 2-3k more for some iron armor.
Kitpvp Return back to the original kit fight, the new one is too OP, if you just have a few noobs on you or a hacker in kit fight, even if you're in prot 3-4 they can kill you pretty easy. Even when it's just one and they keep coming at you again and again because it's not like it's hard to obtain kit fight. OP A /fix sign in the spawn (for a somewhat high price) such as suggested here. Both When the new spawn is put in make sure that there are trade rooms and they can not be accessed by things like pearls and such, make sure that the anvils don't break and that items can be dropped in spawn (or at least the trade rooms) also. A /trade command like the one suggested here would also be pretty nice.
Op Remove the fee for selling things on /ah Remove random kits that are used for the sole purpose of getting pearls Add more pvs (possibly give default ranks a pv) Extend combat tag Disable access to echest and pvs while combat tagged Remove /heal * Some way to trade (whether it be a plugin or rooms) in spawn Remove enchantment tables (may edit later)
Strength 1 on op pvp maybe? There used to be quite a lot of debate over that but idk how its viewed now.
I’m not a big fan of kit PvP but I’m pretty sure it’s not kit PvP if one kit is more overpowedered then the rest, cause everyone would just use that kit. I suggest making each kit have its own perks and weaknesses cause typical what I see is everyone just runs around in diamond armor and it becomes op PvP. For exmaple you can make an assassin kit that had low armor but high damage and high speed And a tank kit that has high armor, low speed, and medium damage. Basically give certain armor combos potion effects and stuff. Then you can make it so if you purchase a rank in the shop it will unlock kits for you like an engineer kit or a soldier kit or elf kit.
1. We have anvils. 2. We're working on the AntiCheat, i've posted on some threads asking for some help. 3. We will be adding more crates to the new OP, and crates will be added to KitPvP as well. 4. This we're unsure, seems like some of you guys want more OP, some want less OP. 5. We already have /bal & /baltop enabled for defaults+ 6. I will look into a /trade plugin to just not have trade rooms entirely. - We never did cause exploits always exist with them. 7. I will look into adding Protect/Unbreaking 10 being the max. The reason why it currently isn't, is so very OP weapons/armor degrade quick. 8. What items are you looking for us to add to the shops? 9. I just enabled drops for OP & Kit. :p I don't know why it was disabled, must have been xBman or Cyp.
Kitpvp: -Remove kitpvp 1. -Change the new map back to the old one. -Take out splash pots if they don't work or make them work. -Keep the trading rooms. Op pvp: -Take out enchantment tables. -Keep anvils. -Let us drop stuff at spawn. -Change the way players get pearls, because /kit archer, /kit tank, /kit knight, etc. are used literally only for the pearls. -Disable access to eec and pv while combat tagged is a good idea. -Also make the enchantment sticks harder to get or have less knockback because those get annoying at times.
thanks for the plug :p OPPvP Add pearls to donator kits Non-OCD map Trade rooms with /jump & pearl protection etc Add /trade like mentioned above. Add a /duel command (optional as this messed up whole of MV last time we tried) Stabilized economy KitPvP Obstacle-free water for pvp Trade rooms Both Cheating / hacking bans back to 1 month /Trade Voting crate key system / p2w friendly Add 1.7 compatability for pvp servers ONLY fix the swearing filter Not much thought into these, just some quick and some copied. @Noobcrew possibly pin this thread?
Didn't cyp resign? How would it have been him also I think the drops are a neat idea although it's alot like fn llama's so good idea.
If the anti cheat sucks again straight up remove it. It makes the mods’ jobs much harder. Please give us vanish, so many mods request it and bman wants to add it I believe. It’s up to you though...
Personally I loved the old kitpvp2 map and since the New one has been out we rarely see a lot of players on kit2 at peak times being like 10-12 when there used to be 40+ people onlie so it would be great if we could get the previous kitpvp2 map back thanks <3
Or just use the one on that's in forums under 'map submissions'. If not that one just make it the old one. True but I don't think staff will be able to make a spawn and a map for a whole new gamemodes if its taken about 2 months for factions. They might as well use 'Alps'. (https://www.mineverse.com/threads/alps-map-submission.137984/) And it's not bad because alot of og players want it back. Or just in literally everygame ever. Same with command cooldown or 'please do not repeat the same command', it gets annoying trying to tpa or use //wand in creative.