Mineverse Updates - June 3rd, 2020. Lobby - Added Asteroid Parkour and Links icon to Lobby Menu. PvP - The MVP or Elite rank reward in the crates now gives you a custom piece of paper, if obtained, make a support ticket as it says to have it redeemed across all servers. Survival - Removed the mostly invalid kick in AntiCheat for scaffolding. Survival - The first month's rewards have been paid out (expect a tweet soon) Survival - An assortment of new quests have been added including smelting, trading, enchanting, taming and shearing. Big thank you to Swift for working hard on the quest plugin. :D Survival - Blocks broken by a player should no longer be counted towards the quest total if they were not naturally spawned (naturally spawned = not placed by players). Bunch of changes to our custom Spigot for Skyblock. Removal of unnecessary functions and addition of fixes applied in 1.14/1.15 paper to improve performance and reduce crashes. Also we've receive some reports of mob spawning being disabled, it is still enabled, however in our recent Skyblock changes mob spawning on islands is disabled by default as an island setting, to re-enable do /settings and click the mob-spawning icon (pig spawn egg, 3rd item from the bottom left) to re-enable. Greatly reduce io calls to session.lock. Disable running lootable for null players. Change order of execution for collisions (use cheaper checks first). Fix numerous item duplication issues and teleport issues (extra patches, already fixed but via plugin only, back port of Paper 1.14). Custom world generator does less work now. Use a more friendlier NBT mapping method & faster NBT cloning method. Skip cramming check if it's not needed (back port of Paper 1.14). Remove player tracking code, useless stats sent to client (eg remove jumps, blocks broken, blocks placed). Use faster new exhaustion formula from 1.15. Disable armor stands from being given potion effects (why mojang). JIT inline performance boosts. Cache heavily reused function. Reduce material lookup collisions. Optimize world time updates. Disabled sending out packets for worlds no one is on (nether). Optimize the captured TileEntity lookup. Better handling of some ItemMeta (aka stop the server from crashing with bad meta data). Fixed chunk overload server crashes.
Hey Noobcrew, if you see this message... Would it be possible to rework the infection gamemode? I know it’s not a very popular game, but to those of us that care, we’d really appreciate adding in and removing some things to make the gamemode better. There have been suggestions made before about increasing prestige ranks, adding new maps, reworking prestige perks, and so on. Just want to know what you think and if you plan doing some work on the gamemode. I know I would appreciate it and many others would too. I think revamping the whole gamemode could potentially bring in new players too. besides all that, thanks for everything you do ;)
Yes of course, we have some ideas in mind. Will try to work on this soon after we get a few things out of the way.
well about those survival rewards, i was false banned 4 days ago but of course since someone was using my account to xray its apparently still my fault. the funny thing is im still mctop 1 even though i havent played in 4 days I expect my reward soon lmao.