x
  • IP Copied!
    Click to Copy IP
    0 Players Online
  • Join our Discord!
    0 Users Online
  • Infection Tower

    Discussion in 'Suggestions' started by LovelyLubJub, Jun 12, 2016.

    1. LovelyLubJub
      Offline

      LovelyLubJub Active Member

      Joined:
      Jun 7, 2016
      Messages:
      11
      Likes Received:
      2
      So I have a build I've been working on since I joined the site a few days ago. I've had some small assistance from GnomeGuardian (who's helped build the banquet hall and is assisting in other stuff on upper stories as well as redstone) but for the most part I have done everything by myself. I would like to propose the use of the tower as an Infection special map, maybe as part of a tournament or large-group game?

      The idea is that the humans must reach x-point on the map before the infected kill everyone. In order to reach x-point certain checkpoints must be reached within the map and "keys" obtained (some kind of block or misc. item). The keys can be hidden anywhere inside the map grounds but in order to escape all keys must be acquired and inserted in whatever location. Whether humans must move up to reach goal or down, it doesn't matter!

      For example:

      Game Mode: Invasion Air Lift

      Humans must move vertically through the tower, obtaining keys in undisclosed locations on each level. Upon reaching the top of the tower, Humans must now climb the radio tower located near the greenhouse on the roof and insert the keys into their appropriate slots to call for an airlift. The game ends when either the infected have killed all humans or the last Human escapes.

      Humans may regenerate health via heal-stations located in various locations across the map. They are restricted to 3 heals per game, however (used via "token")

      Rules:
      -Humans limited to 3 lives
      -No spawn-camping
      -Gear for hume purchased via shop in game mode lobby; basic unenchanted iron and leather mix for non-ranked; equal upgrade opportunity for non-ranked leveled players
      -Infected released every other floor 15 seconds after game begins
      -No loot pickups from slain humes
      -Only 3 heal station uses per player

      Rewards:
      -XP for killing infected
      -High XP for Airlift
      -Ruby/s for 1st airlift?

      ----------------------

      Game Mode: Infection- Firefalls

      Humans have (#) minutes to reach the bottom of the tower and unlock the door and escape. Collect keys on each floor to open the door, avoid the infected (random location spawn inside map), and be the first out before the tower burns.

      Players spawn from the top floor and must descend, obtaining a key on each floor that unlocks the door on the ground floor. You only have one life and a small window of time to get out; if you failed to get a key from x-floor before it burns, then you burn or join the infected!

      Rules:

      -No spawn camping
      -Humans have one life
      -Infected released at 15 seconds, all floors
      -You have no gear (no armor, swords, enchantments).
      -Heal station uses limited to 3; may purchase more uses in game mode lobby

      Rewards:

      -Xp per key acquired
      -High XP for Escaping before tower burns
      -High XP + Ruby for escaping without using Heal Station
      -Ruby/s for 1st to escape

      ---------------

      Game Mode: Infection - Left For Dead (2 methods)

      1) # Humans must flee the tower before it's overrun with infected! Descend through the hoard to acquire keys and reach the door to escape; unfortunately...there's only enough keys for # Humans. Will you be find a key and escape before the infected take over? Will you join the ranks of the infected to overwhelm humanity? Don't be left for dead!

      2) The infected have entered the tower and humans must fight their way out, acquiring # keys per level. Upon getting all keys, the door to the next level below opens and the race for keys begins again. Reach the bottom and survive to fight another day! (TEAMWORK REQUIRED)

      Rules for both modes:

      - # Time to complete floor/level before doors perm. locked and infected win.
      - Humans start with 3 lives.
      - Humans may pick up a dropped key from dead
      - No heals; no nukes/bomb drops
      - Must have all keys to open floor (Mode 2)
      - 1 key per player only; no key hoarding.

      Rewards:

      -XP for killing infected/human
      -High Xp for first kill/first escape
      -High Xp for all survived (human)
      -High XP for all killed (infected)
       
      Last edited: Jun 13, 2016
    2. Calli
      Offline

      Calli Boss Member

      Joined:
      Feb 2, 2016
      Messages:
      3,991
      Likes Received:
      1,837
      If this can be added then support, nice idea. c;
       
    3. Andrewswj
      Offline

      Andrewswj Boss Member

      Joined:
      Jul 21, 2014
      Messages:
      6,316
      Likes Received:
      1,110
      Neutral, I'm okay if this doesn't or gets added.
       
    4. Teeeb
      Offline

      Teeeb Senior Moderator Senior Moderator Competition Leader Discord Leader Competition Team

      Joined:
      Mar 14, 2014
      Messages:
      5,942
      Likes Received:
      1,914
      Support. This sounds nice.
       
    5. Dmoreno10
      Offline

      Dmoreno10 Active Member

      Joined:
      Jun 16, 2016
      Messages:
      3
      Likes Received:
      0
      Support a wonderful idea
       
    6. Nyath
      Offline

      Nyath Experienced Member

      Joined:
      Dec 15, 2015
      Messages:
      283
      Likes Received:
      30
      Support good idea :)
       
    7. Ertuiop
      Offline

      Ertuiop Well-Known Member

      Joined:
      Jan 23, 2016
      Messages:
      2,812
      Likes Received:
      910
      Neutral... :bored:
       

    Share This Page