hi. i think that if zombies win the alpha should get a level. i also think that if humans win, if 5 people or less are alive they all get levels. so: alpha gets level if zombies win last 5 humans alive get level if humans win thank you for reading
support but only if there's less than like 5 humans bc if it's a super busy round with 10 ppl alive at the end, i think that would be op/a lot more xp for everyone if there are more than 5 left support for alpha too
Neutral. I support the first one, but the second one, no. If everyone online is teamed with each other or they brought alts or if everyone agrees not to kill each other so they can get a level each, it's just free levels for everyone, and it's already broken because of commune. Everyone can just AFK and get free levels.
Might wanna stick to 3 since 5 people is the max amount of players to start a game. Changing to support, though.
so literally everyone 80% of the time When i get on there are 5 or 6 players, even if there are 15 players on that's still a large portion of the lobby getting levels. No support ok The alpha shvt sure support
Support for the alpha. Makes sense to me I think it would be better if the amount of alive humans who can get +1 level, depends on how many players there are online. Something like: Code: if (players_alive <= (1+playercount/10)) { // give alive players +1 level } 0-9 players online -> 1 human 10-19 players online -> 2 humans 20-29 players online -> 3 humans etc Just an example. Wouldn't have to be divided by 10, but I think it should vary depending on how many players are actually playing at least. 3-5 humans getting +1 level when there are 5 players online is overkill for sure
Support. This gives an incentive to humans to stay alive and zombies to kill them, making the game funner.
Support for the Alpha. But given the limited players on infection situation, I doubt this will be implemented for humans, because at some times during the night (AEST), there is barely 5 people on, you could get 5 minimum, and pretty much all of them will be getting levels per game, as 1 is Alpha and 4 others survived.
Good idea. You have my vote. Only "problem" is if an AFK is alpha, and still gets the level even by doing nothing.
The whole system should be changed. You grind, only to become stronger when you happen to get infected. Generically, you should be able to have a better chance of winning (in this case surviving) based on how long you played. It's literally the opposite to "play to win", it's "play to lose" lmfao
A condition can be included to check if the alpha zombie actually does something. An alpha receiving a level is fine. I'm on the fence for humans though.