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  • [Infection] Disabling PVP Within 5-10 Blocks of Spawn for Humans.

    Discussion in 'Suggestions' started by 3yerrt, Jun 15, 2015.

    ?

    Should this be implemented?

    1. Yes.

      26 vote(s)
      65.0%
    2. No.

      11 vote(s)
      27.5%
    3. Maybe.

      3 vote(s)
      7.5%
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    1. Loominati
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      Loominati Experienced Member

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      Support/ :P
       
    2. 3yerrt
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      3yerrt Experienced Member

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      Not true at all. It takes multiple eggs to kill me. One egg may get me down to half a heart, but I have a couple golden apples spare to get my health back up.
       
    3. 3yerrt
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      3yerrt Experienced Member

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      That wouldn't work. If they did that, then they could kill humans close to spawn without them being able to fight back. Have you ever thought how long 5-10 seconds actually is?
       
    4. 3yerrt
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      3yerrt Experienced Member

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      Yes, but that does take a bit of hassle, whereas having a small "safezone" for zombies, the mods wouldn't need to worry about kicking spawn campers. Also, what if they accidentally kick the wrong person when there are a few camping while being attacked by zombies. What if the accidentally kick a zombie? Players would get very angry about that.
       
    5. 3yerrt
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      3yerrt Experienced Member

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      Because that would be a little too OP. The zombies could then kill people near spawn without them being able to fight back. Those people might not even be spawn camping, so it'd be pretty unfair to them.
       
    6. 3yerrt
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      3yerrt Experienced Member

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      Zombies have about 2 seconds of invincibility, and that only applies to arrows. So it doesn't exactly work. Increasing that time would be far too OP and would be extremely unfair to the humans.
       
    7. NewsFeed
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      NewsFeed Experienced Member

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      No support
       
    8. 3yerrt
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      3yerrt Experienced Member

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      May I ask why?
       
    9. 3yerrt
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      3yerrt Experienced Member

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      May I ask why?
       
    10. Ares_Xena
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      Ares_Xena Legendary Member

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      Using this system would be abused. Give players a few seconds of non-hittability (new word. Tell your friends).
       
    11. 3yerrt
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      3yerrt Experienced Member

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      THat would be way to OP though. It wouldn't be unfair for humans. If the "safezone" is small, then there wont be much of a problem..
       
      Last edited: Jun 16, 2015
    12. gianni024
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      gianni024 Well-Known Member

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      All those idea's.. Bet that nothing will be implemented lol. Better just deal with it and stop complaining.
       
    13. 3yerrt
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      3yerrt Experienced Member

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      Stop complaining? This has been a huge issue for ages. Many ideas have come and gone, but none have been implemented. Please, if you have a better idea, make a thread about it. Because frankly, the whole Infection community has run out of ideas... And here is one.
       
      Last edited: Jun 16, 2015
    14. gianni024
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      gianni024 Well-Known Member

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      You did not read it good. I know it's a good idea but nothing Will be done As usual. That's Why I said that and no need to rate both my posts As disagree. I already know you dislike my posts.
       
    15. 3yerrt
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      3yerrt Experienced Member

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      I'm sorry, I did blow up a little there. You are right though, Cyp will more than likely not implement it.
       
    16. gianni024
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      gianni024 Well-Known Member

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      I would do everything like you to help infection but my hope is just kinda gone atm As it takes ages to just do 1 thing on infection.
       
    17. Scorv
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      Scorv Gaming Warlord Premium

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      Infection is simulating a zombie apocalypse, I'm pretty sure there would be no safe zones if there was a zombie apocalypse.
       
    18. 3yerrt
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      3yerrt Experienced Member

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      True, but cyp has already blown that idea away. He has said that he doesn't want to kick or ban spawn campers, that something else needs to be done about it.
       
    19. 3yerrt
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      3yerrt Experienced Member

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      Bump.
       
    20. 3yerrt
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      3yerrt Experienced Member

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      Bump.
       
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