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  • GTA: Changes & Suggestions

    Discussion in 'Suggestions' started by ZDaruiZ, Jul 21, 2015.

    1. ZDaruiZ
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      ZDaruiZ Active Member

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      The biggest problem is that there is little information or advice at spawn which needs to be added in. There is space in the "RTF" area which can easily have signs placed in. Also you can easily parkour out of spawn by using the trees as the fences are as high as ground level. This can lead to bugs from using spawn invincibility

      Secondly (Selling). Once people get money and items some may want to sell their items straight away but there is no place to sell items of your own and other dead players items. Also the if you want to sell another players armour and the durability has been damaged could you still be able to sell it? Also the prices for armour has to be similar to the price of the original items but will it be reasonably fair but as being GTA will the prices be harsh and expensive. Also if you are a donor how much money (if any) will be given to you depending on your donor rank.

      Thirdly (Donor perks and Non-donors). If you are a "Premium" donor what is the difference between other ranks and the highest, "Titan"? What is the armour,weapons and will it be balanced between each different? Also the difficulty for non-donors will be a lot higher compared to donors as non-donors do not get a "free kit" so will including that help balance out the game or will it just produce lots of clear lag entities depending on the cool-down of the kit. Will perks such as "/invsee" from other gamemodes be added to this one or will be removed to prevent unbalanced game-play or bugs. Also pets such as the "Bat" may have some bugs like the Bat riding/flying glitch on skygrid so will the pet(s) be removed? Also if the server is full will donors have access to the server? Also what is the capacity of the server as many people playing can create lag and increased amount of clear lag entities which could crash the server (*Cough OpPrison Cough x2* ;).
       
    2. Tsunderes
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      Tsunderes Experienced Member

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      I would like to add another few things:

      1) Jumper. The feather labeled "Jumper" is basically supposed to be spring boots where you can jump high on top of buildings so you can get away/camp. However, this is hard to control and is abused. There are people at spawn who keep spamming their left click at spawn, so you can't move forward, without being hit by a fireball and thrown backwards. In addition, the controls of this is really hard, you basically have to pray it works, I have figured out how to get up (my secret), but basically left clicking with it means damaging your armor as well as flying a few blocks, then glitching/lagging back. I also want to add that by using the jumper, you create the stone buttons from where the fireball hit, which is why so many people have buttons.

      2) Melee weapons: I actually love the melee weapons. Some donors call them op, as you can take down full prot 2 diamonds if you get good combos on them. It's a good balance to the game. I really like it :).

      3) Riot shields: I think it is a good balance, however, I don't like it too much. The reason why is because of it's durability. It does it's job well and you can easily sneak behind someone and attack them, but you can't tank that much as it will easily break.

      4) Houses/storage: I automatically thought we would get plot/house storages because I knew the hastle of only having an inventory and an enderchest would be too much. To be honest, I acutally thought I would have a vault with each type of weapon in it's own double chest. However, all we have is an inventory, alts, and enderchests, which is not enough considering the amount of full inventory people running around.

      5) Loot stealers: I would like something to be done about this, as it becomes annoying. Once you kill someone and are searching their loot, either someone comes and grabs it, or someone else kills you while you're low. My suggestion is that there is a short amount of time (5 seconds?) for you to search through the stuff (you can still take damage), whereas others can't take any.

      6) No combat log: There is no combat log, so players can easily /spawn or tpa to another player in order to escape. This gets really annoying as you can get really close to a kill, then lose it as they turn a corner and quickly type on of the short commands.

      7) Defaults don't have tpa: I don't understand this one. Only donors get to tpa or tpahere others. Defaults can accept a tpa request, but they can't send their own. I would really like this to be added, so everyone can teleport to their friends instead of needed a ranked person to do it.

      8) Lower shop prices: The chances of getting money ($3, $5) from a chest is around 1 out of 5, or even more than that. It's really hard to get money, and with snipers near 1000$, armor between 500-1000$, and pistols starting at 500$, it is way too costly. I only brought around 150$ today, even though I spent all my time looting chests and not even fighting.

      9) (Final one) Tp killing: This hasn't happened that much, but I believe it will soon turn into a problem. When you tp to someone, they can easily know where you are and shoot at you. I know for a fact that there is no protection (not even for a few seconds) when you teleport to someone. (Also don't tell me, "Oh Mookie, just tp to friends!" I tp'd to my friend and another guy near him killed me)
       
    3. Tsunderes
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      Tsunderes Experienced Member

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      Why should we?
      This TOTALLY isn't annoying.
       

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