Reasons I don't like the new map Cherokee: The map needs to be altered or removed because as of right now it is simply a time waster that doesn't allow any human to win.
I'm tired so I didn't specify. I wanted it altered or removed because as it is, it is just a time waster.
Even though I've only played it once, I'll give my opinion. 1. The scenery is very good in my opinion, unlike other maps like cave and nether. That's a good thing about the map in my opinion. 2. Some maps are zombie biased. Why not have a human biased map for once? It's supposed to be hard for the zombies. I see no harm in it. 3. As everybody knows, there's a lot of bow zombies around now. That gives them an advantage - it makes the map easier. He / she can egg them and bow them to zombify him / her. 4. Personally, apart from those problems you pointed out, the map seems fine to me. Neutral for now.
The windmill parkour was removed before the map even got to be played. I messaged Cyp and pile to remove it while he was in game adding the map. Those 4 ladders now only appear on the creative version. There are more than enough regular players with prestige 5 and up to kill all the humans who go to the more elevated locations. The map is fine, and the community complains about zombies being too overpowered anyway - this helps counteract that.
1. Yeah, thats the good part. 2. The problem with a human biased map is that if the zombies don't kill everyone on the map, then no one gets the free level at the end, and other than rofl, there is no real point to having played it. AKA, if not everyone dies, the level is a large time waster. 3. I can absolutely win this map every single time against multiple bow zombies, making it irrelevant. The people who complain about zombies being overpowered are players who don't have bows. Most players P6 and higher are teamed, meaning that 99% of the time, IF THERE IS A WINNER, it will be a P6+ player. There are far too many places to hide on the map for all the humans to be found generally. The windmill wasn't the only overpowered place on the map. There are many other spots that give normal zombies almost 0 chance, and a lot of places that even P6+ zombies can't do too much about. I believe that this is a large problem on the map and even if the windmill isn't in, the map NEEDS to be changed. The reason players like maps like NukeTown is because there aren't overpowered places for players to go.
I mean, humans can almost never have a single chance of winning in Infection, because of OP zombies. Even if the map is favoured towards humans, it will still be unfair.
The thing I notice about infection maps (and yes, I'm guilty of this too) is that maps are either functional or stylish. Never both. Not saying that the maps are bad, it's just very hard to make a map that looks good, and still functions as a good map. Even when they don't intend to, maps that have detail in some of the walls can cause for some pretty OP spots for parkour. For instance, I have currently discovered unintended parkour spots in the maps Metropolis and Cherokee, while others have discovered a spot in Winter that is completely unintended. Also, since most maps are created as a co-op or collaboration, it's hard to check the whole map, since chances are, you didn't make all of it yourself.
What does that mean? You didn't say anything before this -_- That is GOOD. If all humans die, then someone gets a free level. If even ONE human survives for the entire time, then no one gets a level, meaning that everyone just wasted over 5 minutes to maybe get a few kills. Zombies are supposed to win. Well they can absolutely have maps that are functional and stylish... if they decide to change anything. Admit that there are mistakes and fix them. Don't act like just because the map looks good it plays well (not to you but to others).
I'm saying it's good in style, function, well... it could use less parkour spots in general. I admit, some spots make you invincible if you reach them, and that IS one of the issues I have with Cherokee
This is honestly my favorite post ever. Cherokee is too human biased and the map is too crowded. And seriously, no one likes the new maps, they are too many boosting spots and stuff *Cough Overgrowth and Aurelis *cough*. Why not just add back the old maps that everyone loves instead of adding these horrible new maps. And why are you complaining about Op spots on the trees. You're the one who always gets on the op tree on Overgrowth and on top of the houses on Aurelis.
Why do you complain about P10's being overpowered when you kill everyone with no chill? Same reason as why I do this, complaining is fun. Thanks for agreeing though.
Yea I support this. Tbh the map is too crowded and confusing. A lot of the time, simpler maps are better (ie: Nuketown, nether, and caves) the rounds dont last forever and ultimately, the rounds end up to be fun. To conclude: Cherokee does have potential it just needs to be cleared out a bit and make it less op to the humans.
And after your map is added do you begin to play it again... kinda shows that you don't know what infection players like in a map. Got anything to say that's relevant?