Since the beginning, balancing the level based ranks and prestiges on Infection has always been a challenge. From the old broken prestiges that gave a bow with no arrows to the overpowered ones in 2016 with the sharp 20 bow. Assuming donor kits are removed, here is a list of the ranks & prestige perks which would balance the gamemode in the revamp (reply with any suggestions/improvements) Rct (Recruit) XP level needed [0]: Pvt (Private) XP level needed [4] Iron Helmet Iron Chestplate Bow (Power X, Punch I) 16 arrows Iron Sword (Unbreaking I) PFC (Private First Class) XP level needed [8] Iron Helmet Iron Chestplate Iron Boots Bow (Power X, Punch I) 16 arrows Iron Sword Lcpl (Lance Corporal) XP level needed [14] Iron Helmet Iron Chestplate Iron Boots Bow (Power X, Punch I) 24 arrows Iron Sword Cpl (Corporal) XP level needed [20] Iron Helmet Iron Chestplate Iron Boots Bow (Power X, Punch I) 28 arrows Iron Sword Sgt (Sergeant) XP level needed [30] Iron Helmet Iron Chestplate Iron Leggings Iron Boots Bow (Power X, Punch I) 28 arrows Iron Sword Ssgt (Staff Sergeant) XP level needed [40] Iron Helmet Iron Chestplate Iron Leggings Iron Boots Bow (Power X, Punch I) 28 arrows Diamond Axe (Sharpness I) Gysgt (Gunnery Sergeant) XP level needed [50] Diamond Helmet Iron Chestplate Iron Leggings Iron Boots Bow (Power X, Punch I) 28 arrows Diamond Axe (Sharpness I) Msgt (Master Sergeant) XP level needed [60] Diamond Helmet Iron Chestplate Iron Leggings Diamond Boots Bow (Power X, Punch I) 28 arrows Diamond Axe (Sharpness I) 1stsgt (1st Sergeant) XP level needed [75] Diamond Helmet Iron Chestplate Iron Leggings (Protection I) Diamond Boots Bow (Power X, Punch I) 36 arrows Diamond Axe (Sharpness I) MgySgt (Master Gunnery Sergeant) P level needed [105] Diamond Helmet Iron Chestplate Iron Leggings (Protection I) Diamond Boots Bow (Power X, Punch I) 36 arrows Diamond Axe (Sharpness I) Golden Apple SgtMaj ( Sergeant Major) XP level needed [130] Diamond Helmet Iron Chestplate (Protection I) Iron Leggings (Protection II) Diamond Boots Bow (Power X, Punch I) 36 arrows Diamond Axe (Sharpness II) 2 Golden Apples Prestige 1: Projectile & Blast Protection I for zombie armor + blaze bomb (no cooldown) Prestige 2: Protection I for zombie armor Prestige 3: Sharpness I for zombie sword Prestige 4: Fire aspect for zombie sword Prestige 5: Weak golden apple Prestige 6: Egg (cooldown 1 min cooldown, fast poison) Prestige 7: Thorns I for zombie armor Prestige 8: Fire aspect II for zombie sword Prestige 9: Thorns II for zombie armor Prestige 10: Bow and one arrow (can respawn with it, no cooldown for arrow) Final P10 loadout: Chainmail helmet (Projectile Protection I, Blast Protection I, Protection I, Thorns II) Chainmail chestplate (Projectile Protection I, Blast Protection I, Protection I, Thorns II) Chainmail leggings (Projectile Protection I, Blast Protection I, Protection I, Thorns II) Chainmail boots (Projectile Protection I, Blast Protection I, Protection I, Thorns II) Iron Sword (Sharpness I, Fire Aspect II) Blaze bomb Weak Golden Apple Egg (1 min cooldown) Hopefully this is a more balanced way to go about the leveling system if ranks are removed and it could work with a shop system as well to get extra perks for humans. Reply with concerns/extra suggestions.
Love it, definitely gives every player the chance to have a fair game + balances out how op zombies were
Thanks for the supports! Remember, this idea was made to fit in with the 'shop' system I designed for Infection where humans can also buy upgrades. I believe it will balance out in the long run. What would you suggest as a replacement?
I don't really know what could replace this as i'm not really into the infection reset but i am/was an infection player myself and i personally think fire aspect just wouldn't be fair and is overpowered.
Another idea that may be better is if we added fire aspect to SgtMaj humans and then gave zombies fire protection on their armour at prestige 8 to counteract it. That way both humans & zombies have more perks.