Sadly the original map was deleted a couple months ago by a hacker... Ever since then, I've been working on remaking it. Many changes were made to it's original layout since this version of the map was meant for infection. I stopped continuing the project since I felt there wasn't going to be much use for it... But ever since Mining Facility MZ-014's success, I felt that this map could rise as a successful infection map as well. Finally, here it is... ▁ ▂ ▃ [✵] Welcome to The Lost Siege of Saranthia! [✵] ▃ ▂ ▁ http://imgur.com/TVzyCnr,qZF0Hlt,H8EsZWi,VMVxDCK,QCcdVIV,wQxA1Qe#0 (wasn't able to upload here for some reason... again.... >.>) --------------------------------------------------------------------------------------------------------------------------------------------- Map Maker(s): Exaltations (Previously Knightdoesmc_rs) Theme: (Desert) The aftermath of a siege on an ancient town. (Once again... It'll explain itself... lol) Time Spent Building: Original layout = 2 days Main detail = Unknown (lost track) Extra detail = 1 day Things I love about this map: ✵ Parkour based paths and hiding areas ✵ ✵ Insane amount of detail ✵ ✵ Completely new and unique infection map design ✵ ✵ New parkour paths allow balance between the humans and zombies✵ ---> 2nd map on the map album "Forsaken." <--- Would you like to see the second map in the album? Click the link: http://www.mineverse.com/threads/✯-mining-facility-mz-014-infection-map-✯.57282/ Are there going to be more maps to come....??? O_o Let me know if you would like to see more infection maps! --------------------------------------------------------------------------------------------------------------------------------------------- Feel free to check it out yourself! It's my 3rd plot just FYI, but feel free to check out my other plots if you want! Questions? Comments? Is a specific area too op? Feel free to comment down below! ▁ ▂ ▃ [✯] Thank You! [✯] ▃ ▂ ▁
W0w. You are an AMAZING builder. But, I am not sure this would be good for infection, as you haven't added many screenshots of the hiding spots. Neutral at the moment.
There is a thing called "not enough detail", but there is also something called "too much detail". You might ask why is there such a thing. And I answer, Infection changes it's location every 5 or 6 minutes, warping everyone at once to a single block. The beginning of the rounds there is lots of lag due to everyone spawning, but it usually goes away. The over amount if detail will prolong the lag due to the overabundance of blocks. A map that already does this is Dragonland. It is laggy the whole time the map is played. I like the map you made, but I cannot support it due to the fact it will not improve infection overall. Try making more simpler maps, it should be easy for you.