Infection - Nuketown issue and solution.

Discussion in 'Suggestions' started by Ares_Xena, Apr 19, 2016.

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Do you support this suggestion? And which solution do you support?

  1. Support! Solution one sounds best.

    69.2%
  2. Support! Solution two sounds best.

    53.8%
  3. No support. Leave it as it is.

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Ares_Xena
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    Ares_Xena Legendary Member

    Messages:
    4,091
    Nuketown was redesigned by our Mineverse builders to prevent players from going over the map. However, this issue still exists and is being used more than ever by the Infection community. Even moderators are using this exploit.

    Players use this part of the map to be boosted over. A player can stand against the wall and jump. Eventually a zombie will come over and hit them enough times for them to ''boost'' on the other side of that wall. And this happens quite a lot. A few zombies manage to jump over by using tactical methods but it's very rare under most circumstances. These players are allowed to stay outside of the map apparently as no moderator is taking appropriate matters. Those who stay on the other side are most likely going to survive the round.
    [​IMG]

    My suggestion involves two solution to the problem. The first one being we increase the wall height and prevent players from jumping over. The second one being to remove the fence in the picture bellow and increase the map size that players are allowed to be in.
    [​IMG]

    I encourage everyone to share their opinion regarding this suggestion.
     
  2. CrystalConduct
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    CrystalConduct Experienced Member

    Messages:
    433
  3. ImJustAndrew
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    ImJustAndrew Legendary Member

    Messages:
    5,269
  4. PotatoDew
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    PotatoDew Well-Known Member

    Messages:
    777
    Support. It's really annoying when you're a zombie and you can't get over to the other side, ruining the game
     
  5. Scorv
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    Scorv Gaming Warlord Premium

    Messages:
    13,025
    Support for #2. Also have the desert taken out.
     
  6. Wolfie
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    Wolfie Legendary Member

    Messages:
    4,318
    Support
     
  7. Chain
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    Chain Prison Warden

    Messages:
    6,613
    This is very unfair for the zombies, it would take an administrator maybe twenty seconds to fix this.
     
  8. Baby
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    Baby Boss Member

    Messages:
    1,249
    support
     
  9. Squidy424
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    Squidy424 Active Member

    Messages:
    54
    Support
     
  10. HeresToTheCrazyOnes
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    HeresToTheCrazyOnes Active Member

    Messages:
    21
    Support.
    My personal preference would be to open the fence up. bigger maps are really fun and it would also solve the problem C:
     
  11. Duke_Digger
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    Duke_Digger Active Member

    Messages:
    18
  12. Calli
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    Calli Boss Member

    Messages:
    3,989
    Support.
     
  13. Ares_Xena
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    Ares_Xena Legendary Member

    Messages:
    4,091
    Bumperdybump.
     
  14. Torch
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    Torch Builder Builder

    Builder
    Messages:
    1,230
    Get the good looking older version, get some of these bad boys, it's not rocket science (actually finding hard to understand how the Build team made it look so ugly lol)

    [​IMG]
     
  15. FOUGHTMOVIE4
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    FOUGHTMOVIE4 Experienced Member

    Messages:
    505
  16. bare
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    bare Guest

    supprot
     
  17. Smiley
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    Smiley Legendary Member

    Messages:
    5,493
    Support.
     
  18. eddieboy360
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    eddieboy360 Experienced Member

    Messages:
    348
    Support. This problem needs to get fixed
     
  19. Alex
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    Alex sweet roll Premium

    Messages:
    5,784
    or barriers
     
  20. Kyaaaal
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    Kyaaaal Mythical Member

    Messages:
    4,818
    Barriers would work fine for this. Support for either though.
     

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