Neutral. I think the main reason why it goes away during PvP is because some of the trails can be in the way of PvPing or be distracting for the other player and slight lag can be created during it. (Some examples are the hearts, clouds, critical, enchantment, largesmoke etc). I know there is a setting to turn particles off, however, some players would like to see crit particles still. I'd like it if the particles weren't that big and distracting, and if there was maybe a way to make it so that we can't see them from other players?
You bring up a very good point, a point which unfortunately is a legitimate concern. If this change were to be implemented, a large majority of players will have this command active (probably), so I could definitely foresee trails becoming something which distracts and interferes with players when fighting, similarly to how larger sized pets do. If it is possible to implement this change while keeping your trail viewable to others, so I can flex my clout of course, I would love too see this happen, but I am really afraid this wont be the case. If adding this change is going to cause more harm than good, then I 100% agree that making the trials smaller/less distracting would be a perfect fix, but in the case where this isn't enough, then making it so you can't see other players trails is another very good solution which would be much less strenuous on the server, keeping pvp lag free. Personally, I hope it doesn't come to this, but if it does, it is what it is, ill take whatever I can get in regards to how they change this command. Thank you for your great recommendations Aly!
support, what's the point in trails in a pvp gamemode if you dont have them during pvp? most trails go along the ground so hardly get in the way while pvping
Thank you for submitting your suggestion. We decided to implement this a while ago. It has been like this for a while now Thanks for your suggestion once again! Kind Regards, The Staff