IGN/Team Name: Main Builders : SmogX, vRake & BaNaNoX_ Helpers : robosmith10 Map Name: Maya Temple Gamemode for Map: Infection Description of Map: Maya Temple is a map wich is pretty simple with only 2 buildings but a bunch of hidden spots and parkours, the map is doing a full creative plot. The spawn is in the little ruined building on the side of the temple. Theres no broken spot they are all easy to access for zombies but stil good for surivivors. Screenshots/Recording: https://gyazo.com/d6223c02eb96bf69b880973cfc17bbe6
How can you say its too sloppy when your banned and you cant even see the full map ? Anyway ty for the reply
Please state in your thread where the map is built on. (/plot visit SmogX 3) I'm going to have to go with no support on this for now. First of all, the map is too big and messy. The inside looks extremely rushed and the outside hasn't been finished completely yet, and why are there so many buttons everywhere on the path...? I assume you wanted it to look like pebbles but that's way too much. You also need to work on terraforming the land outside, like adding small bumps. I'd also recommend removing the tall grass as they get in the way of PvP.
Just checked it out in game. No support. The entirety of the actual map is inside the temple. The rest of the map is just default dark oak trees that have had some roots messily slapped onto some of them. The whole map looks very rushed and lacks detail (except for the pathway outside which has too much detail). The inside of the temple is a full on maze and is very bland, it's all cobble, mossy cobble and... glass? Why is there a glass walkway inside of a Mayan temple? This map looks like it was built as a project inside a singleplayer survival world, wouldn't work well as an infection map.