As the co-creator of the Metropolis map I'd like to request some things be fixed. Cyp was lazy when he put it in the world and didn't put the spawn in its proper place. It's meant to be on the Gas Station roof, to stop spawn killing and camping. This ended up being a boosting spot but now has been plastered with invis blocks, kinda ruins the point of it. If you could please move it to its intended place that would be awesome. The other issue is cyp or someone else with editing powers modified the map to make it human op by removing a strategically placed zombie head (makes a neo jump less op) placed my @Bakes32 and I. This zombie head made the map significantly less human op. Please place it back. Note: The other neo jump spot on the map has been invis blocked recently Orginal thread: https://www.mineverse.com/threads/infection-metropolis-modern-style-map-added.65462/ (map is now on creative2 ./p h:1 torchwoodrc) Thanks!
Neutral on the zombie spawn point, but support the neos are not that op, especially with the amount of higher prestige’s.
Omg whyyyyy. This spot wasnt op, it could only hold one person. the neo next to it was op. If you dont know how to judge an infection map keep your mouth shut when Noobcrew is around. Please remove this @Noobcrew . There would be only one thing (the double neo i didnt know was possible) wrong with this map if it was added correctly in the first place and wasnt fiddled with.
Support. I think having barrier blocks in maps isn't the greatest idea, instead the map its self should be modified. Imagine being a new player, trying to parkour to some spot you think you can reach to only get blocked by barriers. This should really be applied for all maps.
If torch was the co-creator I think we should give the zombie spawn a chance, as he obviously thinks it was a a good spot to put it, support.
Full support, make the spawn on top of the gas station, and put the head back/unbarricade the single neos
I fixed the neos when I was Op’d and the heads is a glitch when people can actually destroy them by punching them, I put a slab instead. Spawn still needs to be moved though.