Partially Implemented Aurelis map fix

Discussion in 'Suggestions' started by JustExposed, Oct 4, 2019.

?

What do you think about these choices?

  1. Yes both suggestions sound great

    8 vote(s)
    100.0%
  2. Just add #1

    0 vote(s)
    0.0%
  3. Just add #2

    0 vote(s)
    0.0%
  4. Keep the map how it is

    0 vote(s)
    0.0%
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  1. JustExposed
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    JustExposed Experienced Member

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    1,115
    Alot of people on infection dislike this map. There are quite a few reasons,
    but mainly because zombies never actually win this map. There are a few block glitch locations,
    or just to many spots made for humans. I actually like the design of this map, and think
    it was built fairly well, but the gameplay side of this map isn't as good. This map could be made
    soooo much better and players could actually enjoy this rotation if its fixed the right way.
    1. Make it impossible to reach 'block glitch tree' through the middle. If you parkour along the tower, you should actually be rewarded with access to the roofs of the map, as the parkour is difficult. But why do the parkour if you can just block glitch 10x faster? Remove access to the middle area of the tree and people won't be able to block glitch there, either put up invis walls or just more leaves.

    2. Remove access to the tree in the corner right behind the tree used for parkour. There shouldn't be another good spot for humans, literally a jump away from another. The other tree would actually be needed for the parkour, this tree would just be another spot for humans to have an advantage.

    These 2 updates would make the map better, as players actually get to use the buildings instead of rushing to block glitch or sit on a tree.
     
  2. Dev
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    Dev Experienced Member

    Messages:
    171
    support, there's way too many spots and whenever this map comes I know that it is any easy win
     
  3. ender49999
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    ender49999 Active Member

    Messages:
    18
    I think the whole area should be blocked off, the parkour and the block glitching spot honestly but still let us has access to that tree.
     
  4. Garth
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    Garth Experienced Member

    Messages:
    261
    Support
     
  5. Robisgreat10
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    Robisgreat10 Well-Known Member

    Messages:
    2,181
    Support!
     
  6. JustExposed
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    JustExposed Experienced Member

    Messages:
    1,115
    thanks for ur supports
     
  7. Robo
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    Robo Boss Member

    Messages:
    845
    Support but I would just say block off that whole area and make it impossible to get onto the tree or the roofs.
     
  8. JustExposed
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    JustExposed Experienced Member

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    1,115
    thanks 4 the input.
     
  9. Andrew475
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    Andrew475 Well-Known Member Premium

    Messages:
    554
    Support too both suggestions!
     
  10. amli
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    amli Boss Member

    Messages:
    4,565
    agree with this, neutral
     
  11. BlackZone
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    BlackZone Boss Member

    Messages:
    6,529
    Remove the map altogether?
    Anyways support
     
  12. JustExposed
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    JustExposed Experienced Member

    Messages:
    1,115
    thanks for support
    thanks for yours thoughts
    Maybe try it without the trees first, would actually be a quick match without them
     
  13. Sando3
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    Sando3 Tom Holland Premium

    Messages:
    4,147
    Thank you for submitting your suggestion. We have decided that we will be partially implementing this suggestion.

    Should you have any more suggestions or feedback for how we may improve the network, please feel free to create another thread.

    Thread moved to archives.

    Regards,
    The Staff
     
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