No support. The map is visually displeasing, lacks detail, and almost all of the hiding spots are purposely really hard to get to. The swamp-like area is a ripoff of Biomes while the other regions are poorly created and contain hardly any complexity. In particular, the way the wooden house was detailed with the holes looks like someone just blindfolded themselves and held down left click as they circled the house, especially with the strange disjunctive terrain around it. It's sloppy overall.
No Support The terrain is very flat, and the design is very plain and its very similar to the map Biomes. I would recommend adding more detail to the whole map. Also the water parkour area is very op, and the space could be utilized more efficiently. You could make that area less op by adding more parkour ways up. There are also a lot of op hiding spots. Other reasons stated above
Sorry I'm going with neutral here. Although it is a very nice map it also seems very OP with all the parkour spots. I also believe that you have overused cobwebs and my suggestion is to remove some. If you fix these things I may change to support
Neutral, but leaning towards support. I really like this map, but I believe you could add some details. Also, I would remove those OP parkour spots.
Neutral, I'd really love a new a infection map (for when I'm unbanned ty andrewdavid) but I think it needs a few tweaks. 1) Good effort, looks like you spent lots of time on it but I think many people would agree it needs to be more 3 dimensional. I am no professional builder by any means but I think this would be useful. 2) from what I can see it looks like there aren't many spots to use (I will double check and edit when I'm online), and the main one (the quarter with the hut thing) looks a bit over powered. However this balances out with zombies having eggs. 3) it seems very similar to biomes which may be a good thing or a bad thing (I like biomes ) With some work I think it could be very good. Good luck and good work !