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  • [Infection] SlowFudgeBalls (Map submission)

    Discussion in 'Suggestions' started by FastFudgeBalls, Jul 24, 2016.

    1. speedybuilder100
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      speedybuilder100 Experienced Member

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      I will check it
       
    2. speedybuilder100
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      speedybuilder100 Experienced Member

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      I looked at it on creative, looked at every way a player in infection can go. Nice map, but... This is for Infection not a Hide and Seek game. This looks like people would still be playing for 1 hour because there are so many spots to go. ease respond to this if you want to break it down
       
      Last edited: Aug 6, 2016
    3. FastFudgeBalls
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      FastFudgeBalls Active Member

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      Ok ok, have any specific suggestions?
       
    4. speedybuilder100
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      speedybuilder100 Experienced Member

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      I will break it down one by one.

      1. 2016-08-06_19.22.09.png Above this house, is an OP area where some people could easily camp. This is easily defendable against zombies. (Human Biased Spot).
      2.
      2016-08-06_19.23.41.png
      This part is an underground area which you can not escape. If you go in your stuck, which is a BAD thing. Think about if Humans hide down here and they all die the Zombies become stuck and can't leave. (BAD Spot).
      3.
      2016-08-06_19.25.11.png
      This spot is OP and makes zombies easy to get since the humans could hit the zombies, but not the other way around.
      4.
      2016-08-06_19.26.33.png
      This tree house is pretty OP and can lead to other areas from all of the leaves.
      5.
      2016-08-06_19.27.48.png
      Another hidden area that can be easy for the Humans to kill zombies/ camping spot.
      6.
      2016-08-06_19.29.30.png This stairways isnt even fair xD. Easy to see why.

      I can point out more spots, but I don't need to...
       
    5. FastFudgeBalls
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      FastFudgeBalls Active Member

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      The second one you can log out and log back in to respawn.
       
    6. arrowflinger
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      arrowflinger Guest

      yah i guess that is true but so many infected 2, we have to work on blocking exploits first
       
    7. DinoDuck
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      DinoDuck Well-Known Member

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      When submitting a map I suggest adding the plot teleport name which is "/p h SlowFudgeBalls" if anyone wanted to check it out. No support, the map itself is very human biased however I do like the concept as it is a unique rustic village, plaza, city of some sort. It's just too big. I also suggest adding wholes to the buildings to make it more broken down as this is an infection map. There are too many open buildings I suggest keep 2 opened. I find the tree house un-necessary as well as that picnic set if you're going to keep that picnic set make it "moldy" and rustic looking (sorry I'm saying rustic a lot consider that it's an infection map)
       

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