Mods new command

Discussion in 'Suggestions' started by Snowy, Jan 17, 2016.

?

Is this a good idea

  1. Yes

    13 vote(s)
    86.7%
  2. No

    0 vote(s)
    0.0%
  3. Maybe

    1 vote(s)
    6.7%
  4. Idc

    1 vote(s)
    6.7%
  1. Snowy
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    Snowy Experienced Member

    Messages:
    766
    My original idea was to have mods clear plots for players, however I just realised it doesn't solve the problem of a player not being able to do commands on their plot.

    @The Real Xtreme suggested this but I didn't realise, I've just tweaked it slightly. @Scorvix also said it should work as a /tpa command. All I did was bring the ideas together so if you are going to congratulate me on this idea. DON'T! It was those two fabulous mods. XD

    It would work in the way of a /tpa command. The mod would do /dispose (player name) to dispose of someone's plot. However, this will NOT have any effect whatsoever without the player approving. The player would do /accept to dispose of their plot or /deny to stop their plot from being disposed of. This will be a lot less hassle than my original idea because you get your commands back and the mods will only have to do it once. Then the player has control again and they can dispose of their plot change their username then it can carry on. I know a lot of players have given their support to my /clear thread these people include: @CountryGirl_ @Mr_Smiley_ @Jhow @DeltaWolf @8top @iTzLevisFFS @Pengeay @TheCoolNiceGuy2006

    @Noobcrew and @CypriotMerks could you post your opinions??

    EDIT:I have had another idea. How abouthead mods and people who have been a mod for over 6-9 months also get this command without the player accepting. They have shown they are able to be trusted. All the other mods should have it and it works like a tpa command for them. This would fix the issue as

    @TADS4 said about there being hardly any mods online.

    Support:30
    Neutral:3
    No support:4

    I've added a poll
     
    Last edited: Feb 17, 2016
  2. Smiley
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    Smiley Legendary Member

    Messages:
    5,493
    Support.
     
  3. Jhow
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    Jhow Legendary Member

    Messages:
    1,827
    Support. What would be a good idea is that the mods can un claim it for you so you can re claim it with your current user name so you get to keep your builds
     
  4. DooDoo
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    DooDoo Active Member

    Messages:
    116
    Support.


    Sent from my iPhone using Tapatalk
     
  5. Snowy
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    Snowy Experienced Member

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    Thanks for the support so far. @Jhow you could leave a sign saying that it was your plot as far as I know /dispose won't get rid of your plot, it will keep it but you will get a new one. This is a lot better than just having /clear.
     
  6. GenyS
    Online

    GenyS Guest

    Support.
     
  7. ParanormalPizza
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    ParanormalPizza Well-Known Member

    Messages:
    2,793
    No support. I don't think this would work. If we were trying to get rid of an inappropriate plot, the player would deny.
    I understand that people have changed their name and lost possesion of their plot, but even if the player accepted, it wouldn't work because the names are different.
     
  8. DooDoo
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    DooDoo Active Member

    Messages:
    116
    Good point, no support


    Sent from my iPhone using Tapatalk
     
  9. Snowy
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    Snowy Experienced Member

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    766
    The server does seem to know who the person's plot is though. It may work because when I do /p h on opprison it knows that it is my plot but under my old name. Also when I've voted for the server and accidentally used my old name it still accepted it. If it doesn't work the command could easily be removed. Everything has to be tried first.
     
  10. Scorv
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    Scorv Gaming Warlord Premium

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    13,025
    The command will identify by the player's UUID, not by the name.
     
  11. Snowy
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    Snowy Experienced Member

    Messages:
    766
    Oh right that's what it is called I was trying to describe that. XD
     
  12. Chain
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    Chain Prison Warden

    Messages:
    6,613
    Is there a plugin for this?
     
  13. yehs
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    yehs Builder Builder

    Builder
    Messages:
    6,803
    Please use the reply button, it get's really annoying.
    I'm going neutral on this.
     
  14. BlackZone
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    BlackZone Boss Member

    Messages:
    6,529
    I would support only for the Head-Mods.
     
  15. Snowy
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    Snowy Experienced Member

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    766
    Ok @BlackZone i will acknowledge this and if any others agree I will change.
     
  16. clxrity
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    clxrity dev Developer Premium

    Administrator
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    IGN:
    clxrity
    I also agree this would be good for head mods. I don't think the player (as @ParanormalPizza said) should need to accept. The head mods would only do it for a reason such as: an innapropriate plot, or a name change issue. In the case where it were for a name change, the player would of already agreed to it beforehand.

    Support.
     
  17. SnakeVenomPvP
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    SnakeVenomPvP Boss Member

    Messages:
    3,087
    Support
     
  18. TADS
    Online

    TADS Guest

    The head mods aren't always online, but there are usually 1-2 mods online.

    As Scorvix said, it would have to be by the player UUID.
    Support.
     
  19. Snowy
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    Snowy Experienced Member

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    766
    Ok so head mods should be able to do this without the player accepting.
    I have had another idea. How about mods who have been a mod for over 6-9 months also get this command without the player accepting. They have shown they are able to be trusted. All the other mods should have it and it works like a tpa command for them. This would fix the issue as @TADS4 said about there being hardly any mods online.
     
  20. Flazer
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    Flazer Legendary Member

    Messages:
    3,706
    We need @TannerLittle to see if his is possible. If so, support.
     

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