Factions | /wild

Discussion in 'Suggestions' started by clxrity, Jan 9, 2016.

  1. clxrity
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    clxrity dev Developer Premium

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    When you do /wild, on Factions, you are instantly teleported. Meanwhile there's a 5 second delay on all the other teleportation commands to prevent pvp logging.
    I've been pvping before, and my opponent teleported away instantly. My only guess is that they did '/wild'.

    My suggestion is to add a 5 second time period where you can't move to be teleported, upon /wild to prevent these sort of mishaps.
     
    Last edited: Jan 30, 2016
  2. _u2ez_
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    _u2ez_ Experienced Member

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    theres a big delay already for like 2 minutes i think
     
  3. clxrity
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    There's a delay that makes it so you can't repeatedly do /wild.
    But that's not what I'm talking about.
     
  4. _u2ez_
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    _u2ez_ Experienced Member

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    what do you mean then?
     
  5. _u2ez_
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    _u2ez_ Experienced Member

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    OH i get it now like the teleportion part
     
  6. gabby
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    gabby Legendary Member

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    StrKillr Legendary Member

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    Support. Pretty annoying.
     
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    yehs Builder Builder

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    Support. :)
     
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  12. clxrity
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  13. ImJustAndrew
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    ImJustAndrew Legendary Member

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  14. Rodeen
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    Rodeen Boss Member

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    You should add that /wild should also have something that you cannot move before teleporting to prevent people from leaving while in combat.
     
  15. clxrity
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    That's what I meant. I'll edit the description to make that more clear.
     
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    Snowy Experienced Member

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  18. Zulfqar
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    Zulfqar Well-Known Member

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    I think Minevesre use CombatLog, instead of having a cooldown, just add it to commands you cannot do in combat.
    http://dev.bukkit.org/bukkit-plugins/combatlog/
     
  19. Wagonwheelgirl
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    Wagonwheelgirl Experienced Member

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    Support or they will use it to get away.
     
  20. clxrity
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    You can use any command while in combat. Teleportation commands just don't work unless you stay still for 5 seconds, which is what I'm suggesting we add to /wild.
     

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