PREFACE: Hi there! I am Arvedi and the creator of the map Azteca. If this is your first time reading this thread, welcome; for those who have already viewed this before, I'm here to say that I have completely revamped Aurelis over the last few days. Houses have been deleted, pathways and doorways have been tweaked, and overall just a giant balance change to help even out the balance between humans and zombies, while keeping the incredible aesthetics and busy, lively feel of the map. I felt that the map was both human-biased and felt too linear and locked in. With this brand new version, both of these issues have been eliminated. Please enjoy and I hope that those of you who previously retained a neutral or negative stance on the map will once again review and hopefully have changed their views. The screenshots have been condensed into albums on Imgur to eliminate how long the post was beforehand. (All pictures taken with SEUS shaders, Ultra version.) UPPER LEVEL: http://imgur.com/a/5GnWx LOWER LEVEL: http://imgur.com/a/hpKpg LIGHTHOUSE VIEW: http://imgur.com/a/xFlD1 CONCLUSION: With this brand new polishing I'm hoping to win over more support and change the opinions of those who gave their no supports and neutrals during the map's development. You can see the map firsthand at my second plot on creative at /plot home Arvedi 2. The screenshots act only as cinematic eyecandy; to see the full content, check out my plot. If you think something could still be changed, comment or PM me (bugs, issues in general). But hopefully with this update the map will already be flawless That is all for now, thanks for reading. - Arvedi
I love this map, but there is too many hiding spots. This would be hard for zombies to find the humans. No Support.
I like it, nice build. Since there is so much going on, I advise clearing some of it out or making less spots for humans to hide in. The last thing Infection needs is another human-biased map.
@Dark Moon @Teeeb Thanks for the support If you have any suggestions for the map, feel free to leave further comments.
No support. I went there on creative, and you've just block so much of the map. Most of the buildings aren't even accessible. Whats the point in having them if you can't do anything with them? If you allow full access to the map, and change where spawn is, I will support.
Thank you so much for the feedback. I'm trying to find the sweet spot of balance in the map. I would love to see the map completely accessible, but it may turn out human-biased, which I would preferably not want. I'll work it out, though.
Just did so. Also removed all the barriers. Will be trying to make further balances in the mean time. Moved spawn to the cul-de-sac
I took another look, and I like the changes. Support. When I was running through the map, it felt like I was already playing Infection. :P