Hey, I'm just going to be listing off problems with Infection as I come across them. I will only be focusing on the more important ones. Hopefully the ones I list will be fixed. 1. Infection Armageddon I don't want to get too into this, as once it is made public Infection will be ruined. 100% RUINED! NO ESCAPE! But there's this thing that's easy to do, so that you win every round. I would very much like to discuss this with an Admin or Dev, before Infection is abolished by this thing. So please start a convo with me Admin or Dev so we can discuss this. Or a rule can be made for this. 2. /suicide Please just add this back, it is soooooo convenient. 3. Bedrock Bedrock no longer deals damage when players step on it. Even though it says it does. This should probably be fixed. 4. Balancing Humans/Zombies Refer to this thread please and leave your opinion. http://www.mineverse.com/threads/infection-zombie-nerf-idea.105721/ 5. Rank Board The rank board is still slightly messed up. SSgt is listed twice. SgtMaj isn't listed, and it's level is 130. Like I said, this list will change over time as I will find new problems, and others will (hopefully) get fixed, and thus removed. Also please don't move this to suggestions, I'm not seeking support or anything. I'm addressing the major problems directly in hopes of having them fixed. Fixed Problems Mineshaft Spoiler The spawn in Mineshaft is messed up. Almost everyone spawns in a wall and dies when the "Infection" starts. Then everyone spawns on top of the map waiting for the round to end for 5 minutes doing nothing No Point in Being Zombie Spoiler There is absolutely no point in being a zombie. If you are an Alpha Zombie, you might as well leave. Unless you want to deal with spawn killing and the lag that follows with re-spawning over and over. With no prestiged zombies at the moment, this occurs way too often. The BIGGEST problem with the zombies in the new Infection is that they DO NOT receive exp when they kill humans. Humans can level up from killing the same zombie over and over, but when a zombie finally kills a human, they get nothing. All the work of re-spawning->running->hitting->dying->repeat is all a wasted effort. I'm not asking for a buff or anything, that's what the prestiges are for, all I'm asking is that the zombies can receive exp from killing humans. Desert Spawn Spoiler The spawn in Desert is messed up in a way similar to how Mineshaft was. The spawn is half in a wall and half out. When everyone spawns on the map, most people are glitched in the wall. This used to not be much of a problem because using /suicide would get you out and still alive. But since /suicide is no longer an available command to use, people are stuck there until the "Infection" starts. The spawn just needs to be moved 1 block towards the middle of the house. Temple Stairs Spoiler There are still some staircases that are too short to go on. Aurelis Spoiler The new map Aurelis is glitched. When it is picked to be played on, everyone spawns on Mineshaft and the game goes on from there. Spoiler Carnival Waterfall Spoiler Well underneath the Swinging Ship is a pond. It used to be fine as the water didn't flow, but since we switched plugins the water has started flowing making a large waterfall. Human who go in here are difficult to kill and takes lots of time. Caves Spoiler The tripwire is gone making the sticky piston useless. Humans are unable to get past the point of the map with the tripwire gone. The tripwire should be added back so humans can get to the rest of the map. Tower's Falls Spoiler This wasn't in the original Towers map, and I don't know why it was added, but it should defiantly be removed. The water and vines below the lava. Spoiler Thanks for reading.
Yes. I especially agree with the portion where it mentions that there's no point to be a zombie. It's just spawn in, you are a zombie, ok! Then tries to move and finds 10 people in your body getting spawn killed by some iron armoured archer.
Along with some horrible constant downtime yesterday. Humans are way too op with higher ranks having enchanted weapons while zombies get reduced speed(if I'm not wrong) and there are no more 'op zombies.
Yes- Is it me or has MV gone to the crappy downhill even more crappier, crapcadia-style infection. (but wihtout the money thank god) For one, zombies, as SSMH mentioned, are no longer op. They can no longer equip donor armor. WTF!? Honestly this needs to be a suggestion, and it needs to be fixed!! Mods, y u do dis to us?! You made infection so good. Then i believe SOMEBODY from cadia (Most notably BandNerd/Tads and Pile since they are staff there), came here, screwed up infection, and left us with a terribly garbled mess. Please fix it, mods... Infection dies without me ;-;
Zombies still have speed, but it is dumb how donors can't equip kits as zombies. All I was hoping for in this reset was everyone's level/prestige reset to 0 and more maps added, old and new. I didn't expect a whole new game mode. Although I have adjusted to the new play style, there are still many problems that need to be fixed.
Don't get yourself banned over this like me!! Yea, I really wanted to do this, but I didn't want to risk aggravating myself to a perm ban. I'd love to see a lot of these changes implemented (mineshaft)
Oh, okay. I didn't know. Mineshaft never popped up when I was playing last night, so I just thought is was removed from the rotation. Thanks though.
Sorry, but should this be in suggestions? ---------------------------------------------------------------- I agree, though. This does get annoying. :/
The problem is that they always rush to release half baked servers.... They should at least consult the players and go through multiple bug tests.