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  • List of Problems with Infection

    Discussion in 'Discussion' started by Scorv, Jun 9, 2016.

    1. Scorv
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      Scorv Gaming Warlord Premium

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      Hey, I'm just going to be listing off problems with Infection as I come across them. I will only be focusing on the more important ones. Hopefully the ones I list will be fixed.


      1. Infection Armageddon
      I don't want to get too into this, as once it is made public Infection will be ruined. 100% RUINED! NO ESCAPE! But there's this thing that's easy to do, so that you win every round. I would very much like to discuss this with an Admin or Dev, before Infection is abolished by this thing. So please start a convo with me Admin or Dev so we can discuss this. Or a rule can be made for this.

      2. /suicide
      Please just add this back, it is soooooo convenient.

      3. Bedrock
      Bedrock no longer deals damage when players step on it. Even though it says it does. This should probably be fixed.

      4. Balancing Humans/Zombies
      Refer to this thread please and leave your opinion.
      http://www.mineverse.com/threads/infection-zombie-nerf-idea.105721/

      5. Rank Board
      The rank board is still slightly messed up. SSgt is listed twice. SgtMaj isn't listed, and it's level is 130.



      Like I said, this list will change over time as I will find new problems, and others will (hopefully) get fixed, and thus removed.

      Also please don't move this to suggestions, I'm not seeking support or anything. I'm addressing the major problems directly in hopes of having them fixed.

      Fixed Problems
      Mineshaft
      The spawn in Mineshaft is messed up. Almost everyone spawns in a wall and dies when the "Infection" starts. Then everyone spawns on top of the map waiting for the round to end for 5 minutes doing nothing
      No Point in Being Zombie
      There is absolutely no point in being a zombie. If you are an Alpha Zombie, you might as well leave. Unless you want to deal with spawn killing and the lag that follows with re-spawning over and over. With no prestiged zombies at the moment, this occurs way too often.
      The BIGGEST problem with the zombies in the new Infection is that they DO NOT receive exp when they kill humans. Humans can level up from killing the same zombie over and over, but when a zombie finally kills a human, they get nothing. All the work of re-spawning->running->hitting->dying->repeat is all a wasted effort.

      I'm not asking for a buff or anything, that's what the prestiges are for, all I'm asking is that the zombies can receive exp from killing humans.
      Desert Spawn
      The spawn in Desert is messed up in a way similar to how Mineshaft was. The spawn is half in a wall and half out. When everyone spawns on the map, most people are glitched in the wall. This used to not be much of a problem because using /suicide would get you out and still alive. But since /suicide is no longer an available command to use, people are stuck there until the "Infection" starts. The spawn just needs to be moved 1 block towards the middle of the house.
      Temple Stairs
      There are still some staircases that are too short to go on.
      Aurelis
      The new map Aurelis is glitched. When it is picked to be played on, everyone spawns on Mineshaft and the game goes on from there.
      [​IMG]
      Carnival Waterfall
      Well underneath the Swinging Ship is a pond. It used to be fine as the water didn't flow, but since we switched plugins the water has started flowing making a large waterfall. Human who go in here are difficult to kill and takes lots of time.
      Caves
      The tripwire is gone making the sticky piston useless. Humans are unable to get past the point of the map with the tripwire gone. The tripwire should be added back so humans can get to the rest of the map.
      Tower's Falls
      This wasn't in the original Towers map, and I don't know why it was added, but it should defiantly be removed. The water and vines below the lava.
      2016-08-06_21.17.56.png

      Thanks for reading. :)
       
      • Like Like x 5
      Last edited: Oct 27, 2016
    2. Random
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      Random Legendary Member Premium

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      Yes please...There are so many issues. That one map that doesn't even exist tho...
       
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    3. Scorv
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      Scorv Gaming Warlord Premium

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      Whoops, forgot about that one. Thanks. :)
       
    4. Random
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      Random Legendary Member Premium

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      Yea...that really needs to be fixed lol. All of this does.
       
    5. Andrewswj
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      Andrewswj Boss Member

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      Yes. I especially agree with the portion where it mentions that there's no point to be a zombie. It's just spawn in, you are a zombie, ok! Then tries to move and finds 10 people in your body getting spawn killed by some iron armoured archer.
       
    6. SSMH
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      SSMH Legendary Member

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      Along with some horrible constant downtime yesterday.
      Humans are way too op with higher ranks having enchanted weapons while zombies get reduced speed(if I'm not wrong) and there are no more 'op zombies.
       
    7. Calli
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      Calli Boss Member

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      Please.


      please
       
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    8. XxN1TR0xFUS1ONS
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      XxN1TR0xFUS1ONS Experienced Member

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      Yes- Is it me or has MV gone to the crappy downhill even more crappier, crapcadia-style infection. (but wihtout the money thank god)
      For one, zombies, as SSMH mentioned, are no longer op. They can no longer equip donor armor. WTF!?
      Honestly this needs to be a suggestion, and it needs to be fixed!! Mods, y u do dis to us?! You made infection so good. Then i believe SOMEBODY from cadia (Most notably BandNerd/Tads and Pile since they are staff there), came here, screwed up infection, and left us with a terribly garbled mess.
      Please fix it, mods... Infection dies without me ;-;
       
    9. Teeeb
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      Teeeb Senior Moderator Senior Moderator Competition Leader Discord Leader Competition Team

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      it reset to make it better, and now its worse.
       
    10. Scorv
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      Scorv Gaming Warlord Premium

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      Zombies still have speed, but it is dumb how donors can't equip kits as zombies.

      All I was hoping for in this reset was everyone's level/prestige reset to 0 and more maps added, old and new. I didn't expect a whole new game mode. Although I have adjusted to the new play style, there are still many problems that need to be fixed.
       
    11. Accepted
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      Accepted Well-Known Member

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    12. TADS
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      TADS Guest

      Don't get yourself banned over this like me!!


      Yea, I really wanted to do this, but I didn't want to risk aggravating myself to a perm ban.


      I'd love to see a lot of these changes implemented (mineshaft)
       
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    13. XxN1TR0xFUS1ONS
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      XxN1TR0xFUS1ONS Experienced Member

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      Thats okay, i just really didnt like the changes to new infec
       
    14. Scorv
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      Scorv Gaming Warlord Premium

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      Updated. ^-^
       
    15. BlackZone
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      BlackZone Boss Member

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      Supportzzz!
       
    16. amli
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      amli Boss Member

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      Mineshaft was fixed, all the rest are really annoying though ;-;
       
    17. Scorv
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      Scorv Gaming Warlord Premium

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      Oh, okay. I didn't know. Mineshaft never popped up when I was playing last night, so I just thought is was removed from the rotation. Thanks though. :)
       
    18. Linux
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      Linux Boss Member

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      Sorry, but should this be in suggestions?

      ----------------------------------------------------------------

      I agree, though. This does get annoying. :/
       
    19. djryan
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      djryan Legendary Member Premium

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      The problem is that they always rush to release half baked servers....
      They should at least consult the players and go through multiple bug tests.
       
    20. Arabic Bear
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      Arabic Bear Well-Known Member

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      and they said they fixed the problems with the reset xD
       

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