OpFactions and Factions are primarily based on perks. No wonder the map dies out really fast, too many pay2win perks.
Good choice. Anyway, neutral. Money doesn't grow off of trees. If I got my 250 bucks back, I'd say yea.
The problem with taking away donor perks, is that people paid money for advantages in Infection. Taking the perks away will just create a giant problem. The server can't sell stuff, then when people pay money for the perks, take those perks away. Yes, infection is extremely pay to win, it always has been on Mineverse. The new version of Infection has now made it even more pay to win. But instead of taking away donor perks, which will surely create a large problem, why not add or change things to give regular players a better advantage, so the advantage gap between donors and non-donors is much smaller.
what made it super PTW is the new update that just gives xp to people who spawn kill, it wasnt really that PTW before but then there were OP zombies and also u didnt get xp from killing somthing much