Okay, so the current EXP system on infection is okay, but has some bugs. Cons: -When you die, you will lose all progress in the current level (Reset to level 50 no extra exp gain) -When you vote, and you die as a human you just lost 3 levels, this I am sure annoys lots of people. -You do not get exp for killing people with a bow from afar, you have to retrieve it yourself -You do not get exp for being a survivor at the end of the game This is why I came up with the liberty of making a new idea for a exp system. EXP System 2.0 Basic Mechanics This system runs on an interior plugin type exp system, instead of the EXP bar. To check your amount of exp you would type /level or something. You would need X amount of exp to go up each level, each level requiring more exp points. Gaining Exp Points: You can get exp by the following: -One kill = 5 points -One RoflStomp = 6 points -Survive a round = 20 points -Play a round = 5 points *Would have an anti AFK system to prevent people that just sit and do nothing Basic Levels And Exp Usage This system would require a certain amount of points to advance to the next level. For example: Level 2: 50 points Level 3: 100 points Level 4: 150 points Level 5/Insert Fancy Title here: 250 points Level 6: 300 You get the idea. Points would not reset upon leveling up. Anyways, this is the basic idea I had. Thanks for taking a look!
This plugin would be hard to make, because of the relation with the prefix. It would have to have certain PEX coding, then you need their permission to do so (I assume). I don't see this happening. I support this idea though! :D
Pretty much this, I'd say. Also, This isn't a bug if that's what you meant, just normal Minecraft mechanics.
It sounds really hard to make the prefix and they might have to reset infection, which would reset all our lvls
Actually, they could only restart the maps. They don't have to touch the player info, items, etc. They are in separate files