As many of you may know from my post on the infection rotation cycle, the nuketown we have is NOT V3. It is actually V4. Now many of you may be saying (WHAT THE HECK!?!? I NEVER KNEW!!) Truth is, If you were around since the beginning of the server, you may have known the entire timeline of nuketown. Here is the current timeline: 2012- Original Nuketown 2013/4- Messed up Pooptown VCrud (Nuketown V2) 2015-Early 16- Nuketown V3. Current day- Nuketown V4 Now many people may be asking questions "Why did nuketown go from GOOD to BAD?!" Well, we have one answer: The build team. No, i am not ranting about their work. They did a great job building their maps. It's just the fact that the nuketown we have now was a TERRIBLE 'improvement'. As many people know, MANY of the GOOD Infection maps have been removed in the past. Such as: Mineshaft (Old) Temple (It was rebuilt) Forest Halloween Nether Nuketown V1 Fort Now the reason you came to this thread wondering about Nuketown V4 aka Nuketown Present. See my post on Infection Rotation Cycle for more information. But i'll sum it up here. V1- The original one. V2- The one where everything went bonkers. V3- The one where people think "Its too big" V4- The current one, and the one where people think "Oh god. Are these people SERIOUSLY going to be cowards and jump over the wool?" But anyways, we NEED to bring all the maps we lost, back. Why? Forest: Oh my god. Nostalgia. Please bring back the nub hole too. Old Mineshaft: The nub staircase was op for me. I miss it a lot. Halloween: I miss jumping the parkour to the tiny little island. Nether: We need a better version of this where it doesnt get broken Nuketown V1: OH GOD WHY Fort: I have nothing to say. Hiding behind the giant house was good. But the dispensers and furnaces, UGH. We need the staff to realise that the maps we have now need to have a huge improvement! Thank you!! :baw::baw::baw::baw::baw::baw::baw:
oh god, I think these should come back. City (Bow zombies could rek the heli.) Forest (It was a zombie biased awesome map.) Mineshaft (Old) Mines (it was zombie biased and easy win for zombies so ye) Halloween (Original! The cobwebs were too op so the original would be great!) Stronghold (It had an even chance in between humans and zombies.) Fort (It was zombie biased and zombies could always win!) Hijacked (As long as Cypriot adds either gm2 (Adventure) or barriers on top of the block glitching place.) Just some of my ideas, but I still support ;p
Nether: Blame Tad :P Halloween: See below Forest: Sure, why not? Mineshaft: See below City: Bow zombies could take out a max of 4 people (p10) a round. That means only 4 people die, if all the arrows hit, while around 30+ survivors still camp the helicopter. Mines: What? You mean caves? Halloween: The cobwebs were way too overpowered (I'm talking about the one before parts of the cobwebs were removed). Hijacked: You can still be boosted up, block glitching doesn't matter. Mineshaft: Sure
So that explains it.. Thank you for the notice. We still want our old maps back, though. Thank you for all the supports and all the troubles through this. If a mod or builder can contact me about replicas of these lost maps (Forest, Fort, etc..) , please inform Cyp to re-implement them into the Infection mapbase. Requesting a mod to lock this thread. Thank you. #OldMapHype