The one we have (which is actually nuketown version FOUR), was a tiny bit worse than V2 and V3. No offense to the build team. They had no problem with the original nuketown, exept a few probs. 1. blockglitch 2. Furnace Then around a few months (or a year or two) later, poop really hit the fan. Nuketown V2 The area where you could block glitch was still accessible but there was a MAJOR problem. Zombies could now find an open gap in the wall, and then jump over, which made it more zombie biased. Deadbushes were there as well. I'm pretty sure anybody who remembered Nuketown V2 will say that it was the WORST rennovation of the original. Nuketown V3: The one we had EARLIER There were no problems here. The blockglitching had been removed. You could now jump over using the tank/car thing. One minor problem: the dispenser Zombies could bow glitch this way Another minor problem was that nuketown V3 was pretty large compared to V1 and V2. a MAJOR problem that Nuketown V3 had was that you could get on that 'unreachable roof'. I hate that. But yet again, when V4 (the one we currently have) came out, poop hit the fan AGAIN. Blockglitching = nah Dispenser: NAH Any other hiding spot: NAHHHHHHH There was only ONE WAY TO WIN. It was to have a zombie BOOST YOU OVER the wool over the fence. God, i HATED that. I think many people right now agree that V4 was a step down from V3 (But WORSE than v2 and v3 COMBINED.). We need a Nuketown V5, a newer version, where the boosting issue is fixed. You know how there are barriers at the edge of metropolis? I have a tip: Make nuketown v5 the EXACT same layout as v3, but with barriers around the edge so you can't escape to the extra sandstone lands. God... #FixNuketownV4