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  • "Hardcore" Servers - (No not the ones you die permanently)

    Discussion in 'Suggestions' started by melgrath, Jan 4, 2016.

    1. Squire
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      Squire Well-Known Member

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      I think donors should get perks that DO NOT affect PvP nor give them advantages over other players.
       
    2. SnakeVenomPvP
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      SnakeVenomPvP Well-Known Member

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      Support sounds cool.
       
    3. Snowy
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      Snowy Experienced Member

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      Support sounds good. One thing - won't it create more unwanted lag for the server as many people are already complaining about the lag.
       
    4. melgrath
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      melgrath Experienced Member

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      That is a good point, that unfortunately only Cyp/Crew could answer. Added the feedback to the original post.
       
    5. Tepig4321
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      Tepig4321 Well-Known Member

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      The rules to hardcore factions are:
      You get a deathban (3 hours)
      No creeper eggs or tnt cannons
      no /spawn or /tpa only /f home
      you go raidable if you die enough times in a certain period
       
    6. TakaMaHeShe.
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      TakaMaHeShe. Experienced Member

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      It would be awesome to play Hardcore Factions on mineverse, however, donors get minor perks:
      Upon death, you are banned from joining hardcore factions for about 12 hours.. but depending on your donor rank you can get a smaller death ban. This would be the ONLY donor perk.
      DB=Death Ban
      Premium DB: 11 hours 30 mins
      Sponsor DB: 11 hours
      VIP DB: 10 hours 30 mins
      MVP DB: 10 hours
      Elite DB: 9 hours 30 mins
      Supreme DB: 9 hours
      God DB: 8 hours 30 mins
      Titan DB: 8 hours

      Support
       
    7. Alex
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      Alex sweet roll Premium

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      Sorry if I missed the clarification of this but if this were to become a thing, (in Survival), would there still be the ability to claim?
       
    8. melgrath
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      melgrath Experienced Member

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      For most gamemodes, there would be little if any major shifts. The factions mode would be the only one with larger changes to my knowledge, but I would have to defer to the players in the thread that seem to know about it. The other ones would be more targeted around just making things tougher overall with the subtraction of key things like large kits or specific commands. So specifically for survival, I would see claims still being a thing.

      Trying to take a meaningful stab at some differences, but by no means a final list. I'm also trying to not include items like "unable to play for X period of time" on death as I feel that may be a bit harsh in some of these modes, but it appears that may be the way the hardcore factions bit is.

      Survival:
      • No /heal
      • No /feed
      • No /repair
      • No /enchant
      • No kits
      • Monster difficulty turned up
      • No multiple warp/home setting
      Factions:
      • No /heal
      • No /feed
      • No /repair
      • No /enchant
      • No kits
      • Monster difficulty turned up
      • See responses from a few players in regards to how hardcore factions normally gets played. (didn't know it was a mode played elsewhere when post was made)
      Skyblock:
      • No /heal
      • No /feed
      • No /repair
      • No /enchant
      • No /fly
      • No /god
      • No kits
      • One warp
      • Monster difficulty turned up
      Prison:
      • No /heal
      • No /feed
      • No /repair
      • No /enchant
      • No kits
      • One warp
      • Monster difficulty turned up
      I think the biggest proposition behind the gamemode, is to try to distill it down to what the gamemode is when no commands are given to players that impact the playing of the gamemode itself. Each of the commands given impacts the ease or difficulty of the mode, and possibly the economy of the mode.

      For specific areas like factions, there seems to be a larger approach of "if you die, you can't get on for X period of time" but I am unsure if this would be a good fit across the board. I do kind of like it for survival and factions, but am less keen on Skyblock/Prison just due to differences in nature on the playing of those modes.

      Obviously, as always, open to feedback on more specifics of what people are thinking, and this list changes. Just taking a first shot at specifics. (Also its late, so brain not fully functioning, may be missing something obvious)

      Cheers,
      Melgrath
       
    9. Alex
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      Alex sweet roll Premium

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      Thank you! I definetly support this suggestion.
       
    10. funmaker
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      funmaker Experienced Member

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      No support, being a player myself who supports the resets of a lot of the servers, it's not about us wanting a NEW server with a new style of gameplay and new aspects of it, what we(or atleast in my perspective) want is to continue playing the servers that are already there, but not have it so abandoned that there isn't an update in 2-3 years. A simple reset of those servers, possibly every 6 or so months, would be just fine.
       
    11. Accepted
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      Accepted Well-Known Member

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      Support
       

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