Okay, remember how i said jungle was one of those Op-Win maps? Guess what? Desert and Nuketown are too... Nuketown As I was saying, this is one of those Op-Win maps. As again from the previous jungle thread, I'm going to be using diagrams again. Okay, now let me show you the diagram- RRRRRRRRRRRR CCC CCC CCC C= Part of car from 3-block 2D diagram. R= Roof. Now you could be thinking, 'What the crud does the car have to do with this?' let me say- The car is the MAIN POINT of getting boosted onto the roof. In example, take the original jungle. The slab connecting roof is half a block above, so enough knockback is JUST enough to boost you. Diagram #2 ---------------------------------------------------------- RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR _______________CCCCCCCC_________ This is another 2-D diagram, from the FRONT VIEW. Again, C= Car, and R = Roof.. but now the 2 new symbols _ = Just filler so i could line the car thing in the middle. - = The slab ontop of the roof. Obviously, blah blah blah, human gets boosted to roof, illegal area, unreachable, Op-Win, diagram diagram (Skip that crud) Okay. So now to the MAIN POINT on how to stop this.... 1. Amplify the height of the roof. 2. Keep it, and let us bow spam the boost abusers. 3. Remove nuketown. what do you guys think about this? No poll this time! Okay, now for desert. Desert Now as i was saying, the tree on desert is ANOTHER of those boost abuse/ Op-Win areas. I'm going to show ONE DIAGRAM- theyre possibly annoying you now. Another 2-D Diagram. This is only the roof of house to blocks of tree... __________________LLLLLLLLLLLL FFFFFFFFF ________ LLLLLLLLLLLLLLLLLLLLLL F= Fence L= Tree leaves. _ = Again, unused filler to push it into position. Now we all know, you get boosted, we can do the same as nuketown, Remove desert, amplify the height of the tree's leaves, or let us bow abuse them. This concludes my boost abuse threads for now, until i'm notified of another map which you can boost on. These are the only 3 i know of. Thank you for looking at boring psychics type... Goodbye. For now.
Lolno. Why does it matter? Desert is a zombie biased map. That's good, we want more of them. Nuketown, just bring the old one back. The current one is horrible. For the record, these diagrams hurt my eyes.
I don't really understand the diagrams, maybe if you screen shot them and just used Paint to label everything, then it would make more sense.
NukeTown is terrible.. People just escape from the 2 block high wood walls and run to the rainbow or all around the place, don't know if it was made to be like that but it's really annoying anyway.
Support on Jungle and Nuketown being removed. Desert is fine. If zombies are still able to get on there it's really not a big deal.
Remove espanos or what ever it's called, I don't know if this already has been removed but it's far to large and laggy
I think the map should just be removed it's far too laggy, instead of adding new far to large maps re create the good old ones
It's not laggy. It's probably your old, crappy computer. Try adding optifine and turn all settings off. Helps a lot. For the record, we just need detailed zombie biased maps.