[Infection] 5-Second immunity

Discussion in 'Suggestions' started by SSMH, Oct 9, 2015.

  1. SSMH
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    SSMH Mythical Member

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    Hello everyone.
    This is a pretty basic suggestion. Implement a 5 second immunity when you spawn in Infection(not the Infection lobby)
    This would work like 5 seconds of /god mode upon spawning as a zombie.
    /god = Unable to get hit and unable to hit others.

    This would prevent 'Spawn Snipe'. It's a real pain logging into Infection with the death screen, or having 6 hearts off your health bar.
     
    Last edited: Oct 10, 2015
  2. alma
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    alma Boss Member

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    Support, I think spawn killing is way to unfair.
     
  3. BlackZone
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    BlackZone Boss Member

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    Support
     
  4. StrKillr
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    StrKillr Legendary Member

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    Maybe a 5 secs inmunity?
     
  5. SSMH
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    SSMH Mythical Member

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    Hm, what's the difference? Could you elaborate?
     
  6. TADS
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    TADS Guest

    This wouldn't work. Humans will be able to camp inside of it.

    Instead of this, make it so zombies spawn at random points on the map in the air. That way you can't kill them on the ground, nor can you predict where they will be.
     
  7. Ares_Xena
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    Ares_Xena Legendary Member

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    The only way I can see this happening if you can only stand there for 20 seconds, otherwise you're kicked to lobby.
     
  8. Tepig4321
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    Tepig4321 Well-Known Member

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    Support .-.
     
  9. ItsSniiper
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    ItsSniiper Boss Member

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    This would only prevent spawn snipe, not spawn kill.
     
  10. TADS
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    TADS Guest

    There's also the chance the humans walk around in the spawn to block the kick.
     
  11. Ares_Xena
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    Ares_Xena Legendary Member

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    Always on the negative side.. there is a possibility of changing it so that you can't get back in unless you die. Any other solutions would be fine.
     
  12. TADS
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    TADS Guest

    This is one of the harder parts of infection tbh
     
  13. Surge
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    Surge Boss Member

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    Support then I can go afk when im voting
     
  14. SSMH
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    SSMH Mythical Member

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    Edited it to what @StrKillr said. Would work better than the PvP disabling.
    Exactly what I said in the first post.
    Thank you.
    Edited it.
     
  15. StrKillr
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    StrKillr Legendary Member

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    I believe a 5 seconds inmunity at spawn is more than enough time for zombies to react and get out of that zone and avoid a spawn kill or get sniped.
    Also I was thinking on a combination between the 2 suggestions. As a zombie you have 5 seconds to move but lets say you managed to run to an indefense human on a good spot and get an advantage because of the inmunity. There's where they can apply your original idea and set an inmunity ratio lets say 5x5 or 7x7 where if the zombie gets out of that zone they lose the inmunity. :)
     
  16. Scorv
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    Scorv Gaming Warlord Premium

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    I don't see a problem with the spawn of infection. It's been this way since the beginning, and it's been doing a fine job this whole time.

    Spawn sniping is just an advantage for humans and a disadvantage for zombies for some of the maps. Spawn sniping does not happen on all maps, and to be honest it is a waste of arrows for humans to spawn snipe.
     
  17. SSMH
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    SSMH Mythical Member

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    My original idea has a few flaws.
    1. While standing in the protected zone, zombies with bows are able to shoot humans without getting hurt.
    2. Should a zombie with a kit get on low health, he simply has to run back to the spawn to regenerate.
    Spawn killing happens on all maps. 5-second immunity might be enough time for a zombie to get out of spawn.
    It's not really a waste of arrows. With 5 kills or so, a zombie would already start rofling and get more arrows.
    Right now, Prestige 6 is removed and eggs don't spawn in your inventory unless you get a kill streak.
    There really is no other way to kill 3 titans spawn killing with others spawn sniping.
     
  18. Alex
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    Alex sweet roll Premium

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    Support!
     
  19. sircorgi
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    sircorgi Boss Member

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  20. Firefox15
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    Firefox15 Experienced Member

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