Enabling PvP for a plot owner on his own plot would keep unwanted guests out. To prevent teleport-kills by PvP, a 10 second cooldown for PvP should be enabled when accepting a tp-request. Uh, questions or concerns relating to this thread? ._.
I can't support this. Heck, I believe PvP should be removed entirely from survival because I think it's turning into a game mode where people kill each other rather than a gamemode where you have to survive.
Support. However, Ares, I would like to ask you a question. So, by default, is PvP going to be disabled in a claim should a plot owner not do any command to change PvP settings in his claim?