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  • Infection Maps.

    Discussion in 'Suggestions' started by Echoed_, Aug 30, 2015.

    1. Echoed_
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      Echoed_ Experienced Member

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      Currently, a lot of the infection maps are neglected (Not blaming staff team - They are great). Here is a list of edits I believe would be helpful/are needed. If any others, please suggest them.


      Map rotation (for those who don’t know): Rust->Jungle->Nuke Town->Desert->Costal Cliff->Argentan->Outbreak->Biomes->Mineshaft->Carnival->Dragonland->Aztec->Winter->Towers->Back at Rust.




      Rust:

      · Raise iron fences.

      · Add more hiding spots, maybe ladder to the roof of the house?



      Jungle:

      · Remove it entirely. A jungle has lush vegetation and trees, it has literally like 10 trees.



      Nuketown:

      · Raise walls.

      · Add ladders to some of the current spots



      Desert:

      · Remove Waterfall

      · Make trees unreachable (including zombie boosts)



      Coastal Cliff:

      · I believe there is a button missing somewhere (not exactly sure – TADS4 told me there was one missing).



      Argentan:

      · Remove dead bushes, ruins the theme



      Outbreak:

      · Map is fine the way it is.



      Biomes:

      · Nerf swamp house (maybe a separate way to get up there

      · Add lots of details – the map lacks in it.



      Mineshaft:

      · There is an issue of camping right outside of spawn. This needs to be somehow nerfed, maybe remove the little edges where people camp after going up the ladder.

      · OP Parkour, away from spawn needs to be nerfed. (Ladders leading up to it from the side near the opening).



      Carnival:

      · Remove Waterfall

      · Raise Iron fences



      Dragonland

      · Remove furnaces, kit swapping/zombie armor gets annoying.



      Azteca:

      · Near the corner of the map, there is a building parkour up to a tree. It is way too op, nerf it.

      • Move spawn away from corner.



      Winter:

      · More tunnels, as it is currently the only hiding spot.

      · There is a small fishing hole on the ice patch, make it lead to a small cavern, a way to get into the tunnels.



      Towers:

      · Remove waterfall/vines off the edge of the map.

      Please tell down below if any should be removed/added.
      @Diggy @Nightfire @paulainmo @Prin @Alex and @Scorvix
       
      Last edited: Aug 30, 2015
    2. Diggy
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      Diggy Island Boy Premium

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      Yes.
       
    3. Dom
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      Dom Well-Known Member

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    4. l0wkey
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      l0wkey Well-Known Member

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      I saw you online doing this :p. You did a good job.
       
    5. Echoed_
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      Echoed_ Experienced Member

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      Thanks
       
    6. Scorv
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      Scorv Gaming Warlord Premium

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      Rust:

      · Raise iron fences. Why not.

      · Add more hiding spots, maybe ladder to the roof of the house? No.



      Jungle:

      · Remove it entirely. A jungle has lush vegetation and trees, it has literally like 10 trees. Agreed.



      Nuketown:

      · Raise walls. Just remove the blocks from beyond the walls and buildings.

      · Add ladders to some of the current spots No need.



      Desert:

      · Remove Waterfall I believe it already is.

      · Make trees unreachable (including zombie boosts) Why not make then easily accessible by all?



      Coastal Cliff:

      · I believe there is a button missing somewhere (not exactly sure – TADS4 told me there was one missing). There used to be a cavern, but it proved to be too over powered



      Argentan:

      · Remove dead bushes, ruins the theme Make it pretty again please.



      Outbreak:

      · Map is fine the way it is. Remove leaf glitch.



      Biomes:

      · Nerf swamp house (maybe a separate way to get up there No it's fine.

      · Add lots of details – the map lacks in it. It looks fine to me. The old nether had less detail and no one complained.



      Mineshaft:

      · There is an issue of camping right outside of spawn. This needs to be somehow nerfed, maybe remove the little edges where people camp after going up the ladder. No, this is pretty much the only good none camping spot.

      · OP Parkour, away from spawn needs to be nerfed. (Ladders leading up to it from the side near the opening). Just make the parkour easier.



      Carnival:

      · Remove Waterfall Yes.

      · Raise Iron fences There is nothing wrong with the fences. They are easily accessible and people rarely go on them.



      Dragonland

      · Remove furnaces, kit swapping/zombie armor gets annoying. This needs to be done for many maps

      Remove lots of the detail to make it less laggy.




      Azteca:

      · Near the corner of the map, there is a building parkour up to a tree. It is way too op, nerf it. I found that spot, and all it needs is a secondary accessible entrance.

      Spawn needs to be moved away from the corner of the map, way too easy to spawn kill.




      Winter:

      · More tunnels, as it is currently the only hiding spot. Try exploring the map, instead of only going to the house. You'll find many other places.

      · There is a small fishing hole on the ice patch, make it lead to a small cavern, a way to get into the tunnels. Um, No.



      Towers:

      · Remove waterfall/vines off the edge of the map. Shouldn't even be there in the first place.
       
    7. Echoed_
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      Echoed_ Experienced Member

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