[Parkour] No Fall Damage

Discussion in 'Suggestions' started by CourageousOne, Aug 4, 2015.

  1. CourageousOne
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    CourageousOne Active Member

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    We shouldn't take fall damage on parkour. If the server is laggy and you make a jump where you're gonna take fall damage, you won't have to wait it out. Plus, if we fall, we already failed the jump, so what's the point of dying? and the death menu gets a bit glitchy and annoying sometimes. Just /warp back to the beginning of the course you're on.
     
  2. kinsey_kid
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    kinsey_kid Developer Developer Premium

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    I disagree with this, there is no time where you would die from a jump and unless you are trying to hack/glitch or something.

    Also if you fell then it would take longer to get back up as you would have to wait 5 seconds to teleporting to spawn.

    Personally I don't know what you are on about and the more I think about it the more I think you are doing this for a different reason other than lag
     
  3. kinsey_kid
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    @Sup can I ask why you disagree?
     
  4. kinsey_kid
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    But surely taking fall damage doesn't matter then?
     
  5. kinsey_kid
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    The only reason I say this is because I have seen people fall with my own eyes and just appear back on the block they feel from but eventually die
     
  6. Akn
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    Akn Experienced Member

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    I like this idea, Support.
     
  7. Squire
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    Squire Well-Known Member

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    Neutral.
     
  8. CourageousOne
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    CourageousOne Active Member

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    Did I not explain this in different words on the thread?
     
  9. Musezeta
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    Musezeta Boss Member

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    Some of the later courses were designed with fall damage in mind. Taking this away isn't an issue but I'd still rather have it stay how it is.
     
  10. CourageousOne
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    CourageousOne Active Member

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    Yeah, but the death menu gets pretty glitchy.
     
  11. LilPacker
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    LilPacker Active Member

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    Support they should just get a plug in as soon as you fall u get teleported back the parkour player was on.
     

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