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  • [GTA] Suggestions [Locked] [Emily]

    Discussion in 'Archive' started by Flazer, Jul 21, 2015.

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    1. larrythebird101
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      larrythebird101 Boss Member

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    2. Khortex
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      Khortex Experienced Member

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      Support for everything other than pv for 25k and 50k i think Elite and up or a different rank and up shoudl have a free 1 or 2 pv's
       
    3. ChloyyBear
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      ChloyyBear Well-Known Member

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      I don't think that gods nor titans should get /repair. Without /repair it will help keep a more stable economy for armor, keep players becoming to over powered all the time, would be more reasonable for the titan/ god kits to have their times reduced. I'm tired of seeing P2W games, even if I have access to all of this it is just plain boring. We need something to keep being able to work for. I would rather have this so we do not have another kitpvp situation. I hated to see that the kitpvp economy has become awful because it's so easy to repair gear and every one almost never loses their armor because they will /repair. With the game mode like this I am constantly having to look for more gear( which is fun to scavenge ).

      Now onto the kits: The kits are way to OP! Starting titans off with the top tier weapon?!?!? Can you say P2W out the A**?
      I feel like I'm playing another Nexon game (Known for making extremely Pay to Win games like "Combat Arms")! We titans do NOT need to be starting with anything T5. At the most start us off with a Tier 3 assault rifle like the UZI or something with the riot shield. T5 weapons should be selling for loads of money, it is impossible almost to sell a Barret 50. because there are so many of them that they are rendered worthless. Imagine that, the most the most OP weapon in the game (Besides the Desert Eagle) almost worthless. It's sad to see that. Tier 4 and 5 weapons need to be a rare thing among all people, not just new players.

      Besides the kits that are in desperate need of Nerfing, some of these shotguns are horribly imbalance based on their tier level. For example: The Saiga Shotgun (Tier 3 or 2 (can't remember)) is more powerful than the Mossenberg 500 (T5). This being the fact that the higher tier shotguns are worthless because of the amount of ammo they shoot before a reload is required. Having just two shots with a damage of 7 against is awful. The Saiga can put out 12 shots with 2 damage each before a reload. In theory the Saiga outperforms the T5 weapon by a LONG SHOT. Even in general with a damage output of the Saiga it's still nowhere close to matching the Desert Eagle or M4A1. This Leaves us with the shotgun becoming the weakest weapon in the game (Even at close range the Pistols are a better choice).

      About the weapons being unbreakable: I personally think that weapons should be able to break. All that needs to be done with this is fix the glitch where they stop working once durability is lost. Going back to what I said about armor being shouldn't have the option to be repaired with / fix without weapons being able to break, we go back to step one of a terrible economy because too many of these items are in the community. Perhaps when the gun is fired it should lose durability but just have the bug fixed where it will still work after being fired. This idea would bring a little more realism and keep a steady economy going withing the community. It may seem like a horrible idea right now but this will keep a great economy going!

      Right now these are Priority problems that need to be fixed. The rest of the suggestions I'm in complete support of.
       
      Last edited: Jul 24, 2015
    4. Flazer
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      Flazer Boss Member

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      Mostly the reason I added Suggestion 1 had to do with Suggestion 8.
       
    5. Flazer
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      Flazer Boss Member

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      Bump.
       
    6. emxly_x
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      emxly_x Well-Known Member

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      Thread Locked on request.
      If you disagree to this action, please report this post, and a moderator or administrator will reconsider it.

      Kind regards,
      The Staff
       
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