.:: Suggestion 1 ::. One of the worst things as mod here was trying to train the new staff on what punishments were appropriate for what offenses. All mods Did their own thing and most just followed my lead. If a player spammed and I muted for 20 minutes they assumed that would be a fair mute length because that was what I did. This was the way things were then. I think given the amount of mods being accused of abuse and the lack of training being applied to the new staff joining, a punishment guideline would be a very useful tool. Next to the rules you would simply state what the violation would get as punishment. Example: Spamming: 30 minute mute increments (based on severity) Advertising(saying a server IP in chat): perm ban Hacking: Perm ban only to return upon an accepted appeal. It would be posted publicly for all to see so no one could accuse a staff member of abuse. Unless he/she had punished unfairly. Of course it would be appropriate to state: **repeated offenses would result in stricter punishments** ------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------- .:: Suggestion 2 ::. Currently Mineverse is using essentials for in-game permissions. I am suggesting to change to a global system(Bungee Admin Tools). Essentials is nice for one server but makes things a bit more difficult on a hub server. For example, right now we have 3 lobbies. When a player is lobby(globally) banned the staff member has to ban and unban the player from all 3 lobbies. With a global permissions system they would do one command to ban the player globally from all servers. Another reason would be to keep logs on bans/mutes/kicks. This permission system logs who banned the player, how long, for what reason, when the player was unbanned and by who. It also keeps a log of how many times that specific player has been banned/muted/kicked/warned. If a mod was suspect of abuse you could simply run the players name in game and check. History of the player: (I've been naughty... ) Details of the specific punishments: List of every account logged in from the players IP: (you can modify the permissions to hide IP's as well should you not want the staff to have access) Link to the plugin: http://www.spigotmc.org/resources/bungee-admin-tools.444/ I've brought this up to Crew over Skype and he seemed keen to the idea. Just wanted to see what the community thought.
support minus keep the ips hidden to the mods as that can lead to problems if mods decide they want to go on sprees of havoc when their demoted... aka ddos fun
Support! This would give a huge advantage to all the new wonderful staff members, to know quickly the rules and what is what.
Problem with that is, no. Mods are by server, not global. It's worthless to consider such a thing, unless globals come back, and they won't. Not only that, but we found issues with that plugin prior to even coming out with OP Factions, whether or not I can remember fully as to what it was, it swayed us away from it. Guidelines are already being made for each offense and being thought up until it's full. You managed to forget that one fact however, no global mods.
You're completely misunderstanding what I'm saying. You and other mods should know better by now to know I know they exist, no more are being promoted.
One question, I don't think that it would be appropriate for all staff to have access to a players IP via one command(or a few, I don't really know). Would it be possible to disable it from stating the ip while still stating who had logged on that IP? I hope that made sense. :o
Again, wrong person to be trying to correct here. Now let's imagine we still promote even more, mods who aren't global would end up having global permissions. Long story short, the problem we had ages ago still is a problem and no.