Hey Guys, I was playing around with a map idea for infection and wanted to get some feedback. The basic premise is that the zombies are storming the beach, which the players must defend. I tried to make it fairly even, but my concern is there may be a slight edge towards the players. There are two entrances to the tunnels on top of the cliffs that the zombies can use to access the tunnels and get to the defenders in the bunkers. Please try to keep the discussion constructive and I will make updates where I can. If you wish to view this in game, it is on the Creative server so ask me for a TPA sometime. EDIT: Video added with a brief walkthrough of the map (Sorry on the bad audio, just threw it together in a few minutes.) The Beach: View from Zombie Landing Craft (spawn): Defender's Barracks (spawn): Miscellaneous Pics from Bunkers and Tunnels:
Looks absolutely amazing. Although I think it would be a rofl party in those bunkers. If you make a few more ways in it might even it up a bit.
After carefully reviewing this in person, I can say SUPPORT! My only issue is the amount of space inside the bunker. And extra hiding location would be nice.
This is an amazing map! Only thing is, like @3yerrt said, the bunkers are a rofl party. Support all the way!!
Thank you for the feedback. I am trying to see what I can do to avoid the bunkers becoming an issue. I'm debating setting a TNT block off in random spots on them to open them up a bit. Treat them as "mortar hits" or something along those lines. Any suggestions on ways to help the bunkers out, just let me know. Honestly having a bit of a creativity block this morning. Thanks, Melgrath