/Heal Problem

Discussion in 'Suggestions' started by SlowPot, Nov 19, 2014.

  1. SlowPot
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    SlowPot Well-Known Member

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    /Heal for Elite and other ranks higher.

    I have /heal as i'm a god and it has come to my attention that it is to hard to do /heal when on half a heart then you cannot do it and suddenly die, As you do not have enough time to do /heal so i was thinking /h would be good as it's quick and easy to remember and i think this would help some players out.

    Can this be installed: Yes for sure, This is no problem to install the command you can just add another command through console, and put the Plugin from /heal into it,

    We still should have both commands /heal and /h that would make it easy,

    If we do get this command i will be rather then happy as i can easly not die as much,

    Thanks
    ~Marloo
     
  2. Van
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    Van Legendary Member

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    I support.
     
  3. SlowPot
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    SlowPot Well-Known Member

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    Thanks,
    Be nice and leave me a rating :D
     
  4. TheStrafingPanda
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    TheStrafingPanda Active Member

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    Lol we will leave a Disagree rating. Jk, I kid, I kid.
     
  5. SlowPot
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    SlowPot Well-Known Member

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    Yeah thanks :D
     
  6. WorldGuard
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    WorldGuard Well-Known Member

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    Suppot but ill end up miss typing /h aswell :(
     
  7. Savvy
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    Savvy Experienced Member

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    Good idea, although it seems a bit unfair. Speaking for the non-donors, you'd almost never die. How are we supposed to kill someone with /h
     
  8. WorldGuard
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    WorldGuard Well-Known Member

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    there's a 2min cooldown for it
     
  9. Savvy
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    Savvy Experienced Member

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    It doesn't matter, it would make it infinitely more hard to kill people who have it.
     
  10. WorldGuard
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    WorldGuard Well-Known Member

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    It would also give non-donors more of a chance
     
  11. Vampiric
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    Vampiric Experienced Member

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    Rate farming? Nice.
     
  12. Savvy
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    Savvy Experienced Member

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    Listen, I hate to fight with you, but it's just a bad idea, trust me. No donator would ever die.
     
  13. Vampiric
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    Vampiric Experienced Member

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    With donors being(Generally) more op than regular users, they would have more gapples, better armor, along with /h, they can survive for about 20 mins in pvp with just gapples, let alone with a command that fully heals you, and can take away enemy potion effects.
     
  14. SlowPot
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    SlowPot Well-Known Member

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    It's actually a 4min cooldown.

    U'mm yes they sure will as in /h does not work as there is a 4min cooldown and there are Op players that can rekt us.

    it's simple when you go to kill a (Donator) that has /h /heal you can just hit hit and they /heal you eat a golden apple and there dead.

    (Donators) we donate to get these commands as we like the game if you want it just donate.
     
  15. Savvy
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    Savvy Experienced Member

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    In my opinion, I think this would make pvp too easy for donators with this command. Sorry, but I do not support this idea.
     
  16. ChloyyBear
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    ChloyyBear Well-Known Member

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    It seems like a good idea.
    But I just don't know about if it would make it more op for the fact that it would be easier to spam.
    Besides I always /heal at 1 1/2 hearts.. much more safe and simple.
     
  17. Ninja
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    Ninja Mythical Member

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    I do not support.
    Add the 3 extra letters.. Not hard.
     
  18. Matthew Cheng
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    Matthew Cheng Active Member

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    lol. Don't you get that some of us are not rich to buy ranks???
    And then you donors get all the perks and stuff, while we need to run back and forth to pvp, with about.... lets say... 99% chance of dying. And you guys want more?
     
  19. Skillbill63
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    Skillbill63 Experienced Member

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    Support!
    Before I even /hea I'm all ready punching my monitor and keyboard and smashing them against the wall with anger.
     
  20. AnkokuNoMajo
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    AnkokuNoMajo Active Member

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    I agree, I also think Titan should auto-heal at half heart if the cooldown timer is not active. This would be a huge advantage but seriously, it would only happen once during a normal fight since the cooldown would prevent spamming.

    I am correct in this? There is already a cooldown timer built in so you could not spam it even if typing /h over and over?
     

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