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  • Infection Balancing Infection Ranks

    Discussion in 'Suggestions' started by Robo, Jul 1, 2021.

    1. Robo
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      Robo Well-Known Member

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      Since the beginning, balancing the level based ranks and prestiges on Infection has always been a challenge. From the old broken prestiges that gave a bow with no arrows to the overpowered ones in 2016 with the sharp 20 bow.

      Assuming donor kits are removed, here is a list of the ranks & prestige perks which would balance the gamemode in the revamp (reply with any suggestions/improvements)


      Rct (Recruit) XP level needed [0]:

      Pvt (Private) XP level needed [4]

      Iron Helmet
      Iron Chestplate
      Bow (Power X, Punch I)
      16 arrows
      Iron Sword (Unbreaking I)

      PFC (Private First Class) XP level needed [8]
      Iron Helmet
      Iron Chestplate
      Iron Boots
      Bow (Power X, Punch I)
      16 arrows
      Iron Sword


      Lcpl (Lance Corporal) XP level needed [14]
      Iron Helmet
      Iron Chestplate
      Iron Boots
      Bow (Power X, Punch I)
      24 arrows
      Iron Sword

      Cpl (Corporal) XP level needed [20]
      Iron Helmet
      Iron Chestplate
      Iron Boots
      Bow (Power X, Punch I)
      28 arrows
      Iron Sword

      Sgt (Sergeant) XP level needed [30]

      Iron Helmet
      Iron Chestplate
      Iron Leggings
      Iron Boots
      Bow (Power X, Punch I)
      28 arrows
      Iron Sword

      Ssgt (Staff Sergeant) XP level needed [40]

      Iron Helmet
      Iron Chestplate
      Iron Leggings
      Iron Boots
      Bow (Power X, Punch I)
      28 arrows
      Diamond Axe (Sharpness I)

      Gysgt (Gunnery Sergeant) XP level needed [50]
      Diamond Helmet

      Iron Chestplate
      Iron Leggings
      Iron Boots
      Bow (Power X, Punch I)
      28 arrows
      Diamond Axe (Sharpness I)

      Msgt (Master Sergeant) XP level needed [60]

      Diamond Helmet
      Iron Chestplate
      Iron Leggings
      Diamond Boots
      Bow (Power X, Punch I)
      28 arrows
      Diamond Axe (Sharpness I)

      1stsgt (1st Sergeant) XP level needed [75]


      Diamond Helmet
      Iron Chestplate
      Iron Leggings (Protection I)
      Diamond Boots
      Bow (Power X, Punch I)
      36 arrows
      Diamond Axe (Sharpness I)

      MgySgt (Master Gunnery Sergeant) P level needed [105]

      Diamond Helmet
      Iron Chestplate
      Iron Leggings (Protection I)
      Diamond Boots
      Bow (Power X, Punch I)
      36 arrows
      Diamond Axe (Sharpness I)
      Golden Apple

      SgtMaj ( Sergeant Major) XP level needed [130]

      Diamond Helmet
      Iron Chestplate (Protection I)
      Iron Leggings (Protection II)
      Diamond Boots
      Bow (Power X, Punch I)
      36 arrows
      Diamond Axe (Sharpness II)
      2 Golden Apples



      Prestige 1: Projectile & Blast Protection I for zombie armor + blaze bomb (no cooldown)
      Prestige 2: Protection I for zombie armor
      Prestige 3: Sharpness I for zombie sword
      Prestige 4: Fire aspect for zombie sword
      Prestige 5: Weak golden apple
      Prestige 6: Egg (cooldown 1 min cooldown, fast poison)
      Prestige 7: Thorns I for zombie armor
      Prestige 8: Fire aspect II for zombie sword
      Prestige 9: Thorns II for zombie armor
      Prestige 10: Bow and one arrow (can respawn with it, no cooldown for arrow)
      Final P10 loadout:

      Chainmail helmet (Projectile Protection I, Blast Protection I, Protection I, Thorns II)
      Chainmail chestplate (Projectile Protection I, Blast Protection I, Protection I, Thorns II)
      Chainmail leggings (Projectile Protection I, Blast Protection I, Protection I, Thorns II)
      Chainmail boots (Projectile Protection I, Blast Protection I, Protection I, Thorns II)
      Iron Sword (Sharpness I, Fire Aspect II)
      Blaze bomb
      Weak Golden Apple
      Egg (1 min cooldown)

      Hopefully this is a more balanced way to go about the leveling system if ranks are removed and it could work with a shop system as well to get extra perks for humans. Reply with concerns/extra suggestions.
       
    2. Atom
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      Atom Legendary Member

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      Love it, definitely gives every player the chance to have a fair game + balances out how op zombies were
       
    3. Tonya
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      Tonya Well-Known Member

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      Lets see this happen!
       
    4. Robo
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      Robo Well-Known Member

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      Thanks! (This should probably be moved to suggestions but hopefully the staff see)
       
    5. amli
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      amli Boss Member

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      yes pls
      bit too late to fix bc everyone left though
       
    6. rent
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      rent Tyler Moderator Premium

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      I feel like this would help infection be more fair by a long run. Good job Robo.

      Support.
       
    7. Ref
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      Ref Active Member

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      The idea is decent, but i'm personally not a fan of the fire aspect 2 for zombies.
       
    8. Robo
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      Robo Well-Known Member

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      Thanks for the supports!
      Remember, this idea was made to fit in with the 'shop' system I designed for Infection where humans can also buy upgrades. I believe it will balance out in the long run. What would you suggest as a replacement?
       
    9. VelcroStraps
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      VelcroStraps Established Member

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      I agree balancing ranks, I think would get more people, and make it better. I support this post.
       
    10. Ref
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      Ref Active Member

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      I don't really know what could replace this as i'm not really into the infection reset but i am/was an infection player myself and i personally think fire aspect just wouldn't be fair and is overpowered.
       
    11. Robo
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      Robo Well-Known Member

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      Another idea that may be better is if we added fire aspect to SgtMaj humans and then gave zombies fire protection on their armour at prestige 8 to counteract it. That way both humans & zombies have more perks.
       
    12. Robo
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      Robo Well-Known Member

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      another bump
       
    13. Robo
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      Robo Well-Known Member

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      Bumping
       

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