Implemented Changing /Trails command

Discussion in 'Suggestions' started by Cloked, Apr 10, 2020.

Thread Status:
Not open for further replies.
  1. Cloked
    Offline

    Cloked Active Member

    Messages:
    284
    ur the goat no cap
     
  2. livid
    Offline

    livid Active Member

    Messages:
    36
    supportt
     
  3. Cloked
    Offline

    Cloked Active Member

    Messages:
    284
    Thank you for the support! luv u <3
     
  4. fassolt
    Offline

    fassolt Active Member

    Messages:
    3
    Support this will be a great add-on
     
  5. Cloked
    Offline

    Cloked Active Member

    Messages:
    284
    As long as it doesn't cause server lag, I 100% agree, ty for support!
     
  6. NUTA
    Offline

    NUTA Active Member

    Messages:
    73
    Support.
     
  7. Cloked
    Offline

    Cloked Active Member

    Messages:
    284
    Thank you homie you a real one
     
  8. Aly
    Offline

    Aly Alchemist Premium

    Messages:
    5,212
    Neutral. I think the main reason why it goes away during PvP is because some of the trails can be in the way of PvPing or be distracting for the other player and slight lag can be created during it. (Some examples are the hearts, clouds, critical, enchantment, largesmoke etc). I know there is a setting to turn particles off, however, some players would like to see crit particles still.

    I'd like it if the particles weren't that big and distracting, and if there was maybe a way to make it so that we can't see them from other players?
     
  9. Cloked
    Offline

    Cloked Active Member

    Messages:
    284
    You bring up a very good point, a point which unfortunately is a legitimate concern. If this change were to be implemented, a large majority of players will have this command active (probably), so I could definitely foresee trails becoming something which distracts and interferes with players when fighting, similarly to how larger sized pets do.

    If it is possible to implement this change while keeping your trail viewable to others, so I can flex my clout of course, I would love too see this happen, but I am really afraid this wont be the case. If adding this change is going to cause more harm than good, then I 100% agree that making the trials smaller/less distracting would be a perfect fix, but in the case where this isn't enough, then making it so you can't see other players trails is another very good solution which would be much less strenuous on the server, keeping pvp lag free. Personally, I hope it doesn't come to this, but if it does, it is what it is, ill take whatever I can get in regards to how they change this command.

    Thank you for your great recommendations Aly!
     
  10. WhatsUpDoc
    Offline

    WhatsUpDoc Active Member

    Messages:
    39
    supppoorttttt they have this on Skyblock.net
     
  11. Cloked
    Offline

    Cloked Active Member

    Messages:
    284
    Appreciate your support brotha!

    Re re re re re re bump :)
     
  12. Cloked
    Offline

    Cloked Active Member

    Messages:
    284
    Big ole bump for ye
     
  13. Toheedprff786
    Offline

    Toheedprff786 Experienced Member

    Messages:
    258
  14. Cloked
    Offline

    Cloked Active Member

    Messages:
    284
    Thanks for the support!
     
  15. sabrina
    Offline

    sabrina Discord Moderator Discord Moderator Premium

    Messages:
    2,750
    IGN:
    Sa_Sa_Sabrina
    support, what's the point in trails in a pvp gamemode if you dont have them during pvp? most trails go along the ground so hardly get in the way while pvping :)
     
  16. Cloked
    Offline

    Cloked Active Member

    Messages:
    284
    That’s some facts right there, thanks for your input and for supporting my idea :D
     
  17. Sando3
    Offline

    Sando3 Tom Holland Premium

    Messages:
    4,147
    Thank you for submitting your suggestion. We decided to implement this a while ago. It has been like this for a while now :)

    Thanks for your suggestion once again!

    Kind Regards,
    The Staff
     
Thread Status:
Not open for further replies.

Share This Page