name: yehs map: "sorrento" made for infection. description: ocean building up to a small part of a city. info: find it on /plot home:3 certifiedsnack on creative for a rough version of the map. Schematic for the updated version of the infection map. https://filebin.net/6ctjvlzuauhqzxnl
Neutral. I myself have visited it in creative, it's pretty and all, however I don't think it really fits infection. My opinion can be changed, but until further notice I will be neutral.
No support. This is a beautiful map, and for the most part very well made. At a glance it seems like it would be really fun to play but as I explored the plot in game I began to feel like the plot was incomplete. I understand that you said it was a rough copy, so I assume the missing blocks in the map would actually be filled in if implemented. It looks like you've just taken a chunk out of a huge map and given it a name to put into infection. While this map is very nice to look at, I can't see it playing well on infection. There's a very limited number of usable spots, 70% of which are in the same area, and not really anywhere for low-level players to hide. I wish I could see the full map in /creative, but judging from what I've been given I can't say I want this map put into infection.
Thanks for the feedback. There are plenty more spots which I'll show on some screenshots below this message. These three spots here are based around old infection and some current spots while being both unique of course but also spots that a larger number of zombies or a couple prestiges could overtake keeping the map quick and most based off gameplay for zombies. Small room available through the window of the large structure. Easy parkour up against a wall allowing zombies to speed through it but with a few people it should hold for a while. Based around the rooms in Desert and the parkour in Mineshaft. Three ways up onto the roof. You can go from the iron trapdoors onto the lights in two different spots and there are two barriers in one part to help. There are also ladders on the other side. With multiple ways up it should hold for a while but can be overtaken by a number of zombies or zombies with prestiges. Kind of like the room and top of Nether but pretty different of course. This room is pretty similar to the lava parkour in Mines but a lot easier for zombies. Two ways around in only two jumps and the water allows them to go back to the starting point. The only way across is parkour due to slabs and barriers but although it could be held by newer players or donors it should be accessible to zombies. The two player sized holes are only an L shaped room and is just there for human healing, outlasting other humans, etc. I'll see what I can do about getting all these spots onto MV. @ParanormalPizza @Discomfit Edit; cheers for all the supports.
Cheers Unfortunately yeah, infection isn't doing too well rn but over the last few years on mv the general pattern is after revamps the activity peaks and then settles down again so hopefully, new maps and more implemented soon would revive infection.