Neutral. I see your point that we need a big map, however infection isn't always with 30 players, most of the time we are with 10-15ish players and seeing a map of this size will just make people go afk. Don't get me wrong its very nice and all, in fact I have visited it in creative. But I personally think it is still a bit too big.
Switching to no support as I have seen it in game. As I said WAY too big, too many spots, too many rooms, too much of everything.
No support It looks very nice and appealing to the eye; however, I find the map to be way too big for the game mode. Goodness knows that when we all go back to school and work infection may only have the average 10 people on rather than the 30 we see now. I suggest that you block the surrounding fence area to keep people off the streets that surround the map, I find that would make the map a bit more manageable in size. I do love the theme and look of the map, but I can't get passed the size.
I dont really understand the too big arguement, the map itself is on par with area 51 and airforce for size, both dont have problems. The green area is pretty much looks, you cant camp there and its really only for opportunistic shift ninja. That's like 60% of the map gone, The building itself is well designed, we made sure no rooms were accessible on the top floor (takes zombies longer to get there) and the most "Op" rooms are on the 1st floor and even less on the 2nd, also only like 20% of the rooms are even accessible.