So recently in a suggestion thread, @extender and @Benko brought up very important topics such as people stealing loot on op pvp. Usually what happens is someone is having a 1v1 and kills the other person with valuable loot under spawn. As soon as that person pops, with several sets and a good sword, people flood to quickly get either some free sets or a good sword with some gaps. An easy solution is to implement a plugin where who ever kills the player can only recieve the loot for a certain amount of time. Many other successful pvp servers have this plugin and in my opinion is an essential plugin for this gamemode. This will prevent fiends on op pvp to swoop by and steal the loot from the person who has gained the kill. pls support ;) im egirl
and i support your decision because i heard you’re a eboy ;) thanks for supporting btw make time for me pls i know u cutest girl on mineverse but pls just 1 date
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You've got my support, this would be a nice feature to Mineverse and I think that players will enjoy if this was implemented.
yes u would you'd be dorpping sets lmao and you wouldnt be ablet oget sets from pvp because people could just hit you to renew your pvp timer
There is something I have seen on other servers that allow 15 seconds of dropping of items (/itemdrop), as well as stopping from dropping a sword (like accidently pressing Q on a s40). For example; kill player1, the items drop you go into /pv to put the loot away, this also stops the same user from coming back and just taking stuff again and again, as well as other people that haven't worked for the kill to just take it.
Toxic? This is the second time you've tried talking to me about it yikes. Very toxic. Did I hit a soft spot?