1) Reset Infection. 2) Remove xp gained from getting kills. 3) Keep player level kits as they are, but modify zombie prestige perks as follows: Prestige One - Protection one and projectile protection one armour. Prestige Two - Strength two potion. This will not remain with the player after prestige. Prestige Three - Enchant the armour with protection two, projectile protection two and blast protection two. This will remain on the armour throughout every remaining prestige. Prestige Four - Fire aspect I on the stone sword. This will remain on the sword throughout every remaining prestige. Prestige Five - Add sharpness I to the stone sword. This will remain on the sword throughout every remaining prestige. Prestige Six - Add sharpness II to the stone sword. This will remain on the sword throughout every remaining prestige. Prestige Seven - Add a bow enchanted with punch two and power two along with two arrows. This will remain on the sword throughout every remaining prestige. Prestige Eight - Remove stone sword. Add fire aspect II, sharpness II iron sword. This will remain with the player throughout every prestige. Prestige Nine - Access to /kit egg, redeemable once every five minutes. This egg will remove three hearts of health instantly and induce blindness, dizziness and slowness thirty seconds. (it will kill players with four or less hearts) Prestige Ten - Add two arrows, making the total four and enchant the iron sword with sharpness three, fire aspect two and knockback two. 4) Keep the player donator kits the same. 5) Do NOT allow zombies to change into their donator kit armour. 6) Add new maps, the more variation the better. (check out my own map submission at /plot v TheChainSleigh or whatever my name happens to be, on Creative!!) 7) Make it so that only zombies get xp from kills, make the amount of xp per kill considerable considering zombies have no other means of getting xp. ----------------------------------------------------- And lastly, just to reiterate, REMOVE XP GAINED FROM ZOMBIE KILLS!!! IT KILLS THE GAME BECAUSE PEOPLE LEVEL UP TOO QUICKLY AND THEN GET BORED!!!! As an experienced Infection player and avid brain-eater, I am confident that the zombie prestige perks I have suggested are balanced and that Infection will not return to its current state anytime in the near future. EDIT: It would also be great if there could be more involvement in this game-mode by the administrators if it resets. What I mean by this is that if game becomes too unbalanced, then a fix should be promptly implemented. Listen to the Infection players, if they say a prestige needs to be nerfed then it needs to be nerfed, if a map is too biased then it needs to be edited or removed, if the players think that zombies aren't strong enough then they need to be buffed.
Support definitely, it will bring back a lot of the players that played infection. Maybe even some new people!
75% support. I don't agree with Prestige 3 strength 2 stones they do 10 damage. and s2 does about 13.
instant 4 heart eggs are a bad idea, too easy for 3 p9s to get together and kill every human in any densely populated region of a map (e.g. nether second floor, the hole in the ground on forest, etc.) with 3 consecutive eggs.
The people who just get started always hide in camping areas anyway, the main motivation for strength two is to prevent spawn-killing by donors and ensure the game stays balanced. The lack of any powerful prestige perk on the last reset the game extremely unbalanced early on, but now that I am thinking about it I think I'll swap prestige two and three around. Remember it's in a kit and only useable at most once every game, it would have to be a co-ordinated attack by three P9's and it isn't something I can picture happening very often. Do you think three hearts would be fairer?
In the thread I clearly state what each zombie prestige "kit" should contain. To answer your question, no, there will not be any sharp twenty bows.
Will there be notch apples? Or normal golden apples? If here's notch apples 1% support but if only reg gaps, 80% support. If you kill someone you should get xp, it's basically an acc accomplishment but it's not really.