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  • Bunnies and Villager Breeding in Prison

    Discussion in 'Discussion' started by BlueExplorer, Aug 25, 2017.

    1. BlueExplorer
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      BlueExplorer Experienced Member

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      Something odd has happened with one of my villages in prison, I'd like to pose this as question if anyone has ideas as to what maybe the root of the problem.

      The oddest thing has happened, my villagers have stopped breeding all of a sudden. :( I've afk'd for hours waiting and waiting and no baby villagers, except for just one. I fed the villagers about 3o to 35 stacks of carrots when I got the single baby villager. So I can probably rule out food for sure. I've double checked to ensure the "sky" is active on the doors, that they are well fed, that none of the villagers have escaped and travels to a lower place to interfere with the "signaling" villager. I even made sure the "signaling" villager is still alive; they are. I've even seen tons of "heart" particles within the villager "pit". But no little villagers.

      I've gone through everything I could possibly think of... and the whole production has just shut down. Makes no sense.

      But there was "one" thing that was out of place. A bunny.

      Some how a bunny got in to the "signaling" villager's chamber and was right in the villagers face. I mean, I know a bunny within the proximity of a signaling villager will not shut off the signaling (or could it? lol...). But I'm wondering if something odd is going on with the villager and bunny.

      Since bunnies are attracted to carrots, and they are attracted to entities that hold carrots, I wonder if the signaling villager attracted the bunny, then did that villager feed the bunny until it ran out of food? The signaling villager has to have food so they are "willing" to breed, and hence why they enable the breeding signal, but I have never heard that a villager will give food to bunnies. Other villagers yeah, but to bunnies?

      Has anyone else seen something like that before?

      Here is one test I can do to see how much food the signaling villager has. Since they have 8 slots, I should be able to give them 8 stacks of carrots if they have nothing, right? Ok... I just tried this. So the results of the 8 stacks of carrots test was they took all 8 stacks except for 20. So that means they only had 20 carrots on them and 12 is the minimum number needed to become willing. So much for my theory that the villager fed the bunny. :( lol... that would have been funny.

      Would anyone have any ideas as to why breeding has shut down?

      So any ideas on what could be happening would be helpful.

      Thanks!
       
    2. kinsey_kid
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      kinsey_kid Developer Developer Premium

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      The bunny is irrelevant as far as I know.

      There are only so many villagers that can spawn in a village, you need to move the junk ones away and keep the farmers (browncoats) and a few others in the spawning cell
       
    3. Benko
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      Benko Boss Member

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      Mine has over 2k villagers and counting
       
    4. kinsey_kid
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      kinsey_kid Developer Developer Premium

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      Yeh but you have to get them out of the cell and 2k ... that's a bit far fetched.
       
    5. Benko
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      Benko Boss Member

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      Auto breeder , constantly spawns them no matter what
       
    6. Mega_
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      Mega_ Boss Member

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      There was someone on the old OP Factions with over 4k
       
    7. BlueExplorer
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      BlueExplorer Experienced Member

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      Yeah, I'm sure the bunny was irrelevant, but the coincidence of it! ;) lol...

      Actually I think I figured it out. I suspect something happened to glitch "away" the village. Before I went to bed I removed all the doors and placed them back. That might have "re-registered" the village? Any way as soon as I done that I saw two baby villagers suddenly appear and after afk'n for about 5 hours prior to the server reboot, it generated about 200+ villagers in that time period, maybe over 300? I really did not pay too much attention to the "lag" stats to get a solid number of entities, but 200+ new villagers would be a reasonable number.

      I'm using a "villager depot/station" setup to organize everything. Not bad, but it still takes a while to organize them all and unlock all of the trades. Gotta be organized. :) Not that I'm active or anything, just something that I was wanting to do for about 7 months now? Fulfilling old promises to players that have quit I guess is driving this... :( lol... Sooner or later I'll get to it. My goals are not to have anything massive, just to say to a few individuals that I finally done it.

      It could be possible for sure, but the lag could be a killer. Generally when I see things hit around 1000 entities I start to notice some bad lag at least for myself. 1800 is just about game over for me (time for /spawn and hope it works). It would be interesting to see screen prints of "lag" stats to figure out how many entities are hanging around there, but yeah, I can see 2k existing but it won't be playable for myself. :)

      Kinsey, actually it is super easy to get them out of the cell. Usually one at a time. I've only seen one occurrence where two popped out together, so I would have to say that is very rare. :) Redstone is your friend when pulling them from the "cell" for sure; would be impossible otherwise when you have a few hundred in a 2x3 space. :)

      Yeah... 4k would be OP for sure. :)
       

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