Hello all, i made a recent thread for the same ideas on opprison. So here are my ideas! A tutorial that can't be skipped until you complete it huehuehue This should teach you the basics of prison. -How to access the mines -Should tell you about factions (this tutorial will only appear after you become free-man) -How to sell items -How to rankup etc. Increase in shop sell prices or an easier curve in rank difficulty Does anyone remember the old old prison? C rank (the default) to B rank only cost 15k back then... But now D (Default) to C costs 50k. WHAT THE FLUB? Yes, I know voting exists. but imagine that 10 days in a row without mining. I suggest you should be able to do some of the following: -Decrease the vote money amount -Increase the shop sell prices -Make an easier curve rank in difficulty New Kits kit food increased to 64 pork /kit miner (Requires 100+ mining) 1 diamond pickaxe, unenchanted Cooldown: 1 hour /kit woodcutter (Requires 100+ Woodcutting) 1 diamond axe, unenchanted Cooldown: 1 hour /kit starter Full leather orange with protection 1 enchantment, 1 soap (huehuehue), 10 saplings, 64 steak, iron axe & iron pickaxe Cooldown: 3 hours /kit D Full leather armour with protection 1 unbreaking 1 enchantment, 10 saplings, efficiency 1 iron pickaxe, efficiency 1 iron axe, 1 diamond, 32 exp bottles Cooldown: 10 hours /kit C (Requires C-Rank) Leather chestplate and leggings with prot 1 unb 1, chainmail helmet and boots with prot 1, 5 saplings, efficiency 2 iron axe and efficiency 2 iron pickaxe, 2 diamonds, 64 exp bottles Cooldown: 16 hours /kit B (Requires B-Rank) Full chainmail unenchanted, 5 saplings, Unenchanted diamond axe and diamond pickaxe, 4 diamonds, 96 exp bottles Cooldown: 22 hours /kit A (Requires A-Rank) Full iron armor, 5 saplings, efficiency 2 fortune 1 diamond pickaxe and efficiency 2 fortune 1 diamond axe, 8 diamonds, 128 exp bottles Cooldown: 24 hours /kit Elite (Requires Elite Rank, which was a rank only found in the original prison. This should be the last rank before Free-Rank.) Full iron armor protection 2 unbreaking 1, efficiency 3 fortune 1 diamond pickaxe and effi 3 fortune 1 dia axe, 16 diamonds, 256 exp bottles Cooldown: 24 hours /kit Freeman (Requires Free-man rank obvious) Full diamond armor, efficiency 4 fortune 2 dia axe and same enchantment diamond pickaxe, 32 diamonds, 256 exp bottles Cooldown: 24 hours More cells and more plots As the name implies Anything I should change or add? Please comment below.
*removed by original poster because he is a salty scrub* @Ares_Xena thanks for the support. Do you think i should change something?
Purely based on opinion and perspective. Your statement currently provides little facts. I'd love to read more insight on this comment of yours. As for the suggestion, I support. We need something new and fun on OP Prison.