CHALLENGES. A pluin that can't be abused to acrue over a million dollars in cash + gold in 8 hours. WARPS. A plugin that mods actually have perms for, currently we can't do anything, use either the hell block version or something as we have all of the perms on there. MA J Like mentioned above I think this would give an alter reason to please on sky block, there is a broken version of it running on hellblock where both mobs and players have immunity from God I believe.
/kittycannon should be removed as it doesn't really do anything but break through obsidian/bedrock (glitches). Keep the current kits as they keep the economy stable and have a good combat circle (swords are more powerful with higher sharpness but have knockback, axes can break through armor faster and have no kb.) Custom enchants should not be added. They'd be hyped for the first week but then they'd be insanely OP once people start getting all of the enchants on all of their armor. Silk touchers should definitely stay and there should be spawners put into the shop such as Blaze, Endermen, Creeper and especially Iron Golem Spawners. OP Factions should definitely be an Iron Golem Spawner server, it provides initiative for raiding and provides a buy more earn more situation. They should be $7m each with iron ingots selling at the shop $50-$75 each. Everything in the shop should have the prices go up as they aren't really fair as it is an OP server. On OP Factions spawn bases should be a thing, make it so the spawn only goes around 70 blocks out that way people can make bases outside of spawn. When I was playing the first factions in 2013 this was a main part and people were always fighting for control of the spawn bases and it was extremely fun. Everyone would put traps and would camp them, it definitely had a more competitive feel to it. There needs to be a distinguished spot for everyone to PvP, it doesn't matter if it's an arena or not but there needs to be a spot where people can feel comfortable fighting at which would be right outside of spawn, don't have it in spawn as that provokes people to run and hide. The first two faction resets did this perfectly, everybody fought on the rock/waterfall outside of the first spawn which was a cave, you couldn't jump back into spawn. On the second reset there was a sort of flat land where everybody would fight in teams, it was straight in front of the spawn, directly north which needs to happen if the server gets reset. It needs to be obvious that this is the place to PvP. Cannoning should be encouraged but don't make it too encouraged as the community isn't really a cannoning community, they like more easy methods. I suggest adding creeper eggs in as a donation reward, you'd get more donations and it'd be balanced enough to not influx the economy. map should be small 5000 x 5000 - 7500 x 7500
Things that should be/not implemented: No /ah!!!!. This would completely ruin the idea of shops made by people on their islands. Add /is trust (Player) /cprivate, to lock chests if someone is trusted on your island /is set public/private. Allows random people to warp to your island only if its on public. Completely change money values. Makes things more interesting. Not sure, but maybe a server shop. 50%/50% No custom enchants Add a pvp arena/area Keep kits That's all I got for Now. :D
Add /is lock & /is unlock. This command would be used if somebody had players on there island, and they wanted them off, they could do/is lock, and that'll send all players on the owners island off back to their own island. Players have the tendency to get upset when players are on their island. also add /visit for skyblock.
OPFactions -Capped McMMO -duels -more warps -Arena? - Enable wither - make obbie tntable - death signs - more vote rewards -Hoppers -Keep the kits same -fix the spawners in shop - OLD MCMMO (@Benko) - Koths - Better spawn (make the blue line higher) - Patch glitches when they come out
Skyblock; Remove the ASkyblock plugin, and put in noobcrew's custom skyblock.org plugin. Add /ma j Add like a /kit starter (if there is already one)
Skyblock: Create crafting recipes to obtain those rare items Questing System? A "Mart" area, kind of like Prison's setup Remove kits Add in several different island variants, Donors can get a certain variant. (Ask Mojang if it's EULA Compliant) Allow mobs to spawn in the Deep/Ocean Biome for natural spawning Allow users to change their island biome (Possible Donor Perk) Better Spawn Donors can set warps with "WarpTastic" TIM: TimeIsMoney - Get a specific amount of money to minutes/hours played. Ingame ranking system like Towny OPFactions: McMMO Caps Revamp Spawn 15k World Border Limit on Faction Sizes (20) Custom Enchants? Create more Crates Create Bosses that a player can buy for the whole server. (Gives rare drops when killed) Create some cool "Mythic Mobs", or pay someone to do them. https://www.spigotmc.org/resources/mythicmobs.5702/ RandomPackage : https://dev.bukkit.org/bukkit-plugins/randomarmoreffects/ Instead of a 1vs1 System that @Pile suggested, Have a dueling system that your whole faction can join. (I have used Duels before, It creates meaningless lag, and it also has many bugs. {Queue system breaking}) Events: (Custom Raids, Bosses, Last Survivor, Koths, Conquests)
DO NOT MAKE IT A FRACKIN ROUND WORLD LIKE ON FACTIONS Let titans to change the colour of their names since their isn't much of an upgrade in benefits from just being God. Reduce the teleportation wait time to 2 or 3 seconds while standing in your faction land. Claim spawn with a permanent max power faction. Barrier block wall all around the edge of the map to prevent border glitching. /baltop. /f top Give new players a 15-60 minute pvp timer so they can get away from spawn or /wild. Give ALL players a max power level of 20. This makes it so the newer little factions can still claim their base and they won't be instantly steam rolled by the more experienced big players on the server. Smaller world size, the current 60,000 by 60,000 is just too big and a pain trying to find raids. Also make the end smaller because 40,000 by 40,000 is ridicules for the end. Disable Nether portals in the nether as people can just abuse this to raid bases in the overworld. Player Heads: Allows players to collect peoples heads as trophies when they are killed. At default its at 5% but it can be changed. If this is added the /bounty shouldn't be added. https://dev.bukkit.org/bukkit-plugins/player-heads/ Stackable Potions: Allows players to use /potion or /pot to stack potions up to either 4, 8 or 16. It's annoying when you kill someone and you get barely any loot because you have an inventory full of potions and you can't pick everything up. https://www.spigotmc.org/resources/potionstacker.7844/ Leave McMMO Uncapped: It doesn't give anyone an advantage, everyone has an equal opportunity to gain mcmmo. If people say that having high skills is unfair is wrong, it's not unfair as everyone can get it to the same level. Also it enables that multiple people are not at the top of the leader board. For example on Factions many people have maxed out skills so /mctop (skill) has like 15 people who have maxed out the skill. The Blood Moon: Re-implement the blood moon plugin. The blood moon is an event with a random chance to occur each night and the config file can be changed to make it appear every 3 nights for example. All hostile mobs are made considerably stronger, zombies gaining armour and weapons (configurable so zombies gain random ranks kit armour and sword so they aren’t instant kills still) and double health. All creepers turn into the super charged creepers which making raiding with creeper eggs much more fun and devastating on the enemy base. Combat Tag: Use a pvp combat tag plugin. Make it show in chat (for the player only) when you have been tagged and when the tag has run out. Add a consequence other than being banned for a few days, give them a fine of some sorts or make them lose all their power. Playtime: This plugin tracks player time and online time so you can see what players have the top playtime.
We'll be using our own custom Skyblock plugin. Island Protection Invite up to 8 members /lock your island to disallow anyone from visiting your island /visit a players island to check out their progress /trust to allow those to modify your island that aren't in a co-op /trust list - view those trusted and view who trusted you No more warping to shop to buy/sell items. You can now type /shop anywhere to open up shop GUI. Added mob arena mini-game to earn random rewards. Added Lockette so you can private your own chests with a sign. You can slay animals at spawn for easy food access. More to come... OP Factions - I haven't started to work on it yet but I have read all of your suggestions
Are you going to create skyblock2? Like kitpvp when you reset it you kept the old kit, and created another server the new one? EDIT: Add /nick for titans. It's a fun command. You have it on net I believe.